Having fun spawning things
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88573a22b2
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@ -531,10 +531,16 @@ class Netserver(asyncio.DatagramProtocol):
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logger.debug("Fuck that no player wtf man")
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return
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p = Packet(payload)
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opcode = p.getShort()
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unknown1 = p.getULong()
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unknown2 = p.getULong()
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unknown3 = p.getULong()
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opcode = p.getByte()
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length = p.getByte() # length?
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unknown1 = p.getByte()
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unknown2 = p.getByte()
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unknown3 = p.getByte()
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playerindex = p.getByte()
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objid = p.getShort()
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unknown5 = p.getByte()
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unknown6 = p.getByte()
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model = p.getULong()
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playerx = p.getFloat()
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playery = p.getFloat()
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playerz = p.getFloat()
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@ -542,16 +548,19 @@ class Netserver(asyncio.DatagramProtocol):
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unknown5 = p.getULong()
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unknown6 = p.getULong()
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unknown7 = p.getULong()
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unknown8 = p.getULong()
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orientation = p.getULong() # orientation
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unknown9 = p.getULong()
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player.x = playerx
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player.y = playery
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player.z = playerz
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player.oid = objid
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player.o = orientation
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#logger.info("%s is now at coords (%s,%s,%s)", player.name, player.x, player.y, player.z)
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#await self.server.broadcast_message("%s is now at coords (%s,%s,%s)" % (player.name, player.x, player.y, player.z))
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await player.session.send_gamedata(b"", acknow=False)
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await self.server.broadcast_message("%s is now at coords (%s,%s,%s, %s). Model: %s" % (player.name, player.x, player.y, player.z, player.o, model))
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#await self.server.broadcast_message("(%s,%s,%s, %s,%s)" % (unknown4, unknown5, unknown6, unknown7, unknown9))
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elif payload[0] == 0x3a:
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# CLIENT EXITED
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player = self.get_player(session)
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@ -31,6 +31,8 @@ class Map:
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return b"\xc7\x5f\x61\x1f"
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if mappath == "test3.gck":
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return b"\x59\xbb\xab\x52"
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if mappath == "Testmap.gck":
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return b"\x74\x07\x98\xaf"
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x01: <custom map>
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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@ -25,6 +25,7 @@ class Player(Entity):
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self.id = random.getrandbits(16)
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self.phase = PlayerPhases.NONE
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self.ping = 1
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self.oid = 0
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async def change_team(self, newteam):
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self.team = newteam
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@ -6,7 +6,6 @@ import struct
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class Commands:
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def __init__(self, server):
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self.server = server
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self._nextid = 118
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async def on_player_chat(self, player, type, team, message):
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await self.server.broadcast_message_except(player, "%s: %s" % (player.name, message), color=ChatColor.Yellow)
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@ -61,7 +60,15 @@ class Commands:
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if command[0] == "spawn" and len(command) > 1:
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await self.server.broadcast_message("Spawning " + command[1] + "")
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await self.server.spawn(self._nextid, "00", command[1])
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await self.server.spawn(player, 0, int(command[1]))
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if command[0] == "changeme" and len(command) > 1:
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await self.server.broadcast_message("Changing your model to " + command[1] + "")
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await self.server.change_model(player, int(command[1]))
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if command[0] == "change" and len(command) > 2:
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await self.server.broadcast_message("Changing model of "+command[1]+" to "+command[2]+"")
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await self.server.change_model(self.server.get_player_by_index(int(command[1])), int(command[2]))
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def setup(server):
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114
server.py
114
server.py
@ -1,3 +1,4 @@
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from dpnet.packet import Packet
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from giants.map import Map
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from giants.player import Player
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from dpnet.netserver import Netserver
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@ -56,6 +57,8 @@ class Server:
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self.running = True
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self.ticks = 60
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self._nextid = 118
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def update(self):
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#logger.debug("Calling update")
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pass
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@ -144,10 +147,115 @@ class Server:
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continue
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await pplayer.send_message(text, color=color, type=type)
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async def spawn(self, objid, plix, model):
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await self.broadcast_gamedata(bytes.fromhex("05" + plix + struct.pack("<B", objid).hex() + "0000" + model + "00000000"), acknow=False)
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await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False)
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async def spawn(self, player, plix, model):
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p = Packet()
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p.putByte(0x05) # opcode
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p.putByte(plix)
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p.putShort(self._nextid)
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p.putByte(0x00)
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p.putULong(model)
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p.putByte(0x00)
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await self.broadcast_gamedata(p.getvalue(), acknow=False)
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#await self.broadcast_gamedata(bytes.fromhex("05" + plix + struct.pack("<H", self._nextid).hex() + "00" + model + "00000000"), acknow=False)
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p = Packet()
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p.putByte(0x0a) # opcode
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p.putByte(0x12) # length
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(plix) # player index
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p.putShort(self._nextid) # object id
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p.putByte(0x00) # unknown
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p.putByte(0x01) # unknown
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p.putULong(model) # model
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p.putFloat(player.x) # player x
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p.putFloat(player.y) # player y
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p.putFloat(player.z) # player z
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong(0x00) # orientation
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p.putULong(0x00) # unknown
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await self.broadcast_gamedata(p.getvalue(), acknow=False)
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self._nextid+=1
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#await self.broadcast_gamedata(bytes.fromhex("0a12000000" + plix + struct.pack("<H", self._nextid).hex() + "0003" + model + "00000000"), acknow=False)
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#await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", self._nextid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", self._nextid).hex() + "0000" + model + "020000000000000000"), acknow=False)
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async def change_model(self, player, model):
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plid = self.get_player_index(player)
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# p = Packet()
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# p.putByte(0x0a) # opcode
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# p.putByte(0x12) # length
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# p.putByte(0x00) # unknown
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# p.putByte(0x00) # unknown
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# p.putByte(0x00) # unknown
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# p.putByte(plid) # player index
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# p.putShort(player.oid) # object id
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# p.putByte(0x00) # unknown
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# p.putByte(0x02) # 4 -> death, 3 -> little move
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# p.putULong(model) # model
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# p.putFloat(player.x) # x
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# p.putFloat(player.y) # y
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# p.putFloat(player.z) # z
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# p.putULong(0x00) # unknown
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# p.putULong(0x00) # unknown
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# p.putULong(0x00) # unknown
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# p.putULong(0x00) # unknown
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# p.putULong(player.o + 30) # orientation
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# p.putULong(0x00) # unknown
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p = Packet()
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p.putByte(0x0a) # opcode
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p.putByte(0x32) # length
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(plid) # player index
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p.putShort(player.oid) # object id
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p.putByte(0x00) # unknown
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p.putByte(0x01) # 1 -> stand still, 4 -> death, 3 -> little move
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p.putULong(model) # model
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p.putFloat(0x00) # x
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p.putFloat(player.y) # y
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p.putFloat(player.z) # z
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong(0x00) # unknown
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p.putULong((player.o + 30) % 360) # orientation
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p.putULong(0x00) # unknown
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p.putByte(0x0a) # opcode
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p.putByte(0x12) # length
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(0x00) # unknown
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p.putByte(plid) # player index
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p.putShort(player.oid) # object id
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p.putByte(0x00) # unknown
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p.putByte(0x00) # 1 -> stand still, 4 -> death, 3 -> little move
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p.putULong(model) # model
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p.putULong(0x00)
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p.putByte(0x00)
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p.putByte(0x00)
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await self.broadcast_gamedata(p.getvalue(), acknow=False)
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#await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False)
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def get_player_index(self, player):
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for iplayer in range(len(self.players)):
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if self.players[iplayer] == player:
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return iplayer
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return False
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def get_player_by_index(self, playerindex):
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return self.players[playerindex]
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if __name__ == '__main__':
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server = Server(name="giantsd", maxplayers=20, register=False, teams=Teams.MvM) #, map=Map("Three Way Island - Canyons.gck"))
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