Many things, I guess
This commit is contained in:
parent
d962495e48
commit
b303320d69
@ -63,8 +63,7 @@ class CFrame:
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packet.putByte(self.Retry)
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packet.putByte(self.Retry)
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packet.putByte(self.NSeq)
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packet.putByte(self.NSeq)
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packet.putByte(self.NRecv)
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packet.putByte(self.NRecv)
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packet.putByte(0) # padding
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packet.putShort(0) # padding
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packet.putByte(0) # padding
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packet.putULong(self.Timestamp)
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packet.putULong(self.Timestamp)
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else:
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else:
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packet.putByte(self.MsgID)
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packet.putByte(self.MsgID)
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@ -15,6 +15,7 @@ from utils.logger import setup_logger
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from giants.player import Player, PlayerPhases
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from giants.player import Player, PlayerPhases
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import time
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import time
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from giants import APPLICATION_GUID
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from giants import APPLICATION_GUID
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import random
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from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
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from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
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import asyncio
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import asyncio
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@ -177,7 +178,7 @@ class Netserver(asyncio.DatagramProtocol):
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for b1, b2 in zip(b1, b2):
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for b1, b2 in zip(b1, b2):
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result.append(b1 ^ b2)
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result.append(b1 ^ b2)
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return result
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return result
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player.id = struct.unpack(">L", bxor(struct.pack("<L", len(self.server.players)), self.guid[0:4]))[0]
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#player.id = struct.unpack(">L", bxor(struct.pack("<L", len(self.server.players)), self.guid[0:4]))[0]
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logger.debug("Value for connected player: %s", player.id)
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logger.debug("Value for connected player: %s", player.id)
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player.phase = PlayerPhases.CFRAME_CONNECT
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player.phase = PlayerPhases.CFRAME_CONNECT
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self.server.create_temp_player(player)
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self.server.create_temp_player(player)
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@ -243,31 +244,42 @@ class Netserver(asyncio.DatagramProtocol):
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dframe = DFrame(data)
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dframe = DFrame(data)
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#logger.debug("Received DFRAME")
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#logger.debug("Received DFRAME")
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session = next((x for x in self.addrs if x.ip == addr[0] and x.port == addr[1]), None)
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session = next((x for x in self.addrs if x.ip == addr[0] and x.port == addr[1]), None)
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if not session:
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if not session and not dframe.Control & DFrame.PACKET_CONTROL_END_STREAM:
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logger.debug("%s sent a DFRAME without having sent a CONNECT before. GTFO.", addr)
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logger.debug("%s sent a DFRAME without having sent a CONNECT before. GTFO.", addr)
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logger.debug(self.addrs)
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logger.debug("%s:%s > %s (DFRAME)", addr[0], addr[1], data.getvalue().hex())
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return
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return
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if not dframe.Seq == session.next_expected_seq:
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logger.error("%s unexpected SEQ. Got %s, expected %s", addr, dframe.Seq, session.next_expected_seq)
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#return
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if dframe.Control & DFrame.PACKET_CONTROL_END_STREAM:
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if dframe.Control & DFrame.PACKET_CONTROL_END_STREAM:
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logger.debug("%s:%s > %s (END_STREAM)", addr[0], addr[1], data.getvalue().hex())
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if not session:
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if not session:
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logger.error("Received a END STREAM packet for a non fully connected session")
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logger.error("Received a END STREAM packet for a non fully connected session")
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return
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session = Session(self.remotesocket)
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# disconnect
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session.ip = addr[0]
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session.port = addr[1]
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session.SessID = dframe.SessID
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session.next_send = dframe.NRcv
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session.next_expected_seq = dframe.Seq+1
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session.send_cframe_sack()
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resp = DFrame()
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resp = DFrame()
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resp.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL
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resp.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL
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resp.Control = DFrame.PACKET_CONTROL_END_STREAM
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resp.Control = DFrame.PACKET_CONTROL_END_STREAM
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resp.Seq = dframe.NRcv
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resp.Seq = dframe.NRcv
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resp.NRcv = session.next_send
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resp.NRcv = session.next_send
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logger.debug(" %s:%s < %s (END_STREAM)", session.ip, session.port, resp.to_packet().getvalue().hex())
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session.send(resp)
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session.send(resp)
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session.send_cframe_sack()
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# TODO: broadcast session has disconnected
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# TODO: broadcast session has disconnected
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self.addrs.remove(session)
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if self.get_session(addr):
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self.addrs.remove(session)
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return
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return
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if not dframe.Seq == session.next_expected_seq:
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logger.error("%s unexpected SEQ. Got %s, expected %s", addr, dframe.Seq, session.next_expected_seq)
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#return
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if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
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if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
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pass
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pass
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#session.send_dframe_keepalive()
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#session.send_dframe_keepalive()
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@ -354,8 +366,6 @@ class Netserver(asyncio.DatagramProtocol):
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player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
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player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
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await self.server.add_player(player)
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await self.server.add_player(player)
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#player.session.send_cframe_sack()
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await player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00", acknow=True)
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await player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00", acknow=True)
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p1 = b'\x01' + struct.pack("<B", len(self.server.players))
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p1 = b'\x01' + struct.pack("<B", len(self.server.players))
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@ -373,8 +383,11 @@ class Netserver(asyncio.DatagramProtocol):
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p1 += b'\x00\x00'
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p1 += b'\x00\x00'
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await player.session.send_gamedata(p1, acknow=False)
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await player.session.send_gamedata(p1, acknow=False)
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await player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25, acknow=True) # [SERVER]
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#await player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25, acknow=True) # [SERVER]
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await player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii"))), acknow=True) # playername
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plid=0
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for pplayer in self.server.players:
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await player.session.send_gamedata(b'\x3d'+struct.pack("<B", plid)+pplayer.name.encode("ascii")+b"\x00"*(33-len(pplayer.name.encode("ascii"))), acknow=True) # playername
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plid+=1
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elif payload[0] == 0x0f:
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elif payload[0] == 0x0f:
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player = self.get_player(session)
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player = self.get_player(session)
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if not player:
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if not player:
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@ -383,15 +396,14 @@ class Netserver(asyncio.DatagramProtocol):
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inc = Packet(payload)
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inc = Packet(payload)
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opcode = inc.getByte()
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opcode = inc.getByte()
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playerid = inc.getULong()
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playerid = inc.getULong()
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status = inc.getByte()
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status = inc.getULong()
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padding = inc.getShort()
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if status == 7:
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status = 8
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out = Packet()
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out = Packet()
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out.putByte(opcode)
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out.putByte(opcode)
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out.putULong(playerid)
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out.putULong(playerid)
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out.putByte(status)
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out.putULong(status)
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out.putShort(padding)
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await player.session.send_gamedata(out.getvalue(), acknow=False)
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await player.session.send_gamedata(out.getvalue(), acknow=False)
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elif payload[0] == 0x2c: # CMSG_CHANGE_TEAM: team (byte), player id (int), unknown (byte)
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elif payload[0] == 0x2c: # CMSG_CHANGE_TEAM: team (byte), player id (int), unknown (byte)
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@ -406,7 +418,7 @@ class Netserver(asyncio.DatagramProtocol):
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playerid = p.getULong()
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playerid = p.getULong()
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unknown = p.getByte()
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unknown = p.getByte()
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await player.change_team(team-128)
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await player.change_team(team % 128)
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await self.server.broadcast_event("on_player_change_team", player, player.team)
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await self.server.broadcast_event("on_player_change_team", player, player.team)
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elif payload[0] == 0x35: # CMSG_SEND_CHAT_MESSAGE: messagetype? (byte), team? (byte), message (string)
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elif payload[0] == 0x35: # CMSG_SEND_CHAT_MESSAGE: messagetype? (byte), team? (byte), message (string)
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player = self.get_player(session)
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player = self.get_player(session)
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@ -443,18 +455,71 @@ class Netserver(asyncio.DatagramProtocol):
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ack = (i % 2 == 0)
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ack = (i % 2 == 0)
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await player.session.send_gamedata(b"\x04" + struct.pack("<B", i) + b"\x00\x00\x00\x00" + struct.pack("<B", i+0x07) + b"\x00\x00\x00",acknow=ack)
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await player.session.send_gamedata(b"\x04" + struct.pack("<B", i) + b"\x00\x00\x00\x00" + struct.pack("<B", i+0x07) + b"\x00\x00\x00",acknow=ack)
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# spawn position is sent by client wtf
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# needed to avoid crash after Loading textures
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await player.session.send_gamedata(b"\x1a\xee\x02\x00\x0d\x00\x00\x00\x00\x00\x00\x00\x83\x5f\xa4\x44\x00\xf9\xa3\xc2\x00\x00\x00\x00\xff\xff\x33\x43\x00\x00\x00\x00\x00\x00\x00\x00\xa4\x9e\xdc\x07\x00", acknow=True)
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await player.session.send_gamedata(b"\x1a\xee\x02\x00\x0d\x00\x00\x00\x00\x00\x00\x00\x83\x5f\xa4\x44\x00\xf9\xa3\xc2\x00\x00\x00\x00\xff\xff\x33\x43\x00\x00\x00\x00\x00\x00\x00\x00\xa4\x9e\xdc\x07\x00", acknow=True)
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# has something to do with the base build
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await player.session.send_gamedata(b"\x19\x96\x03\x00\x10\x00\x00\x04\x00\x0d\x00\x00\x83\x5f\xa4\x44\x00\xf9\xa3\xc2\x00\x00\x00\x00\xff\xff\x33\x43\x00\x00\x7a\x44\x00\x00\x00\x00\x00\x00\x00\x00\x00", acknow=False)
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await player.session.send_gamedata(b"\x19\x96\x03\x00\x10\x00\x00\x04\x00\x0d\x00\x00\x83\x5f\xa4\x44\x00\xf9\xa3\xc2\x00\x00\x00\x00\xff\xff\x33\x43\x00\x00\x7a\x44\x00\x00\x00\x00\x00\x00\x00\x00\x00", acknow=False)
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# useless?
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await player.session.send_gamedata(b"\x39"+b"\x00"*21, acknow=True)
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await player.session.send_gamedata(b"\x39"+b"\x00"*21, acknow=True)
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# useless? can be game status
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await player.session.send_gamedata(b"\x39"+b"\x01"*4+b"\x00"*17, acknow=False)
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await player.session.send_gamedata(b"\x39"+b"\x01"*4+b"\x00"*17, acknow=False)
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# useless? can be game status
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await player.session.send_gamedata(b"\x2e"+b"\x00"*9, acknow=True)
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await player.session.send_gamedata(b"\x2e"+b"\x00"*9, acknow=True)
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# useless? can be game status
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await player.session.send_gamedata(b"\x3b\x00\x04\x00\x00\x00\x04\x00\x00\x00", acknow=False)
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await player.session.send_gamedata(b"\x3b\x00\x04\x00\x00\x00\x04\x00\x00\x00", acknow=False)
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# useless?
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await player.session.send_gamedata(b"\x3e\x00\x00\x00\x00\x00", acknow=True)
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await player.session.send_gamedata(b"\x3e\x00\x00\x00\x00\x00", acknow=True)
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# useless?
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await player.session.send_gamedata(b"\x3f\x00\x00", acknow=False)
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await player.session.send_gamedata(b"\x3f\x00\x00", acknow=False)
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# stuck in awaiting snapshot if not sent (could be the packet to go ingame?)
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await player.session.send_gamedata(b"\x0e\x00", acknow=True)
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await player.session.send_gamedata(b"\x0e\x00", acknow=True)
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# change team packet
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await player.session.send_gamedata(b"\x10" + struct.pack("<B", player.team) + struct.pack("<L", player.id) + b"\x00\x00", acknow=False)
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await player.session.send_gamedata(b"\x10" + struct.pack("<B", player.team) + struct.pack("<L", player.id) + b"\x00\x00", acknow=False)
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# spawn server as mecc
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await player.session.send_gamedata(bytes.fromhex("05007300000200000000"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("0a320000000073000001020000000000000000000000000000000000000000000000000000000000000000000000000000000a120000000073000003020000000000000000"), acknow=False)
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# spawn Bot 1 as kab
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#await player.session.send_gamedata(bytes.fromhex("05017400000100000000"), acknow=False)
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#await player.session.send_gamedata(bytes.fromhex("0a320000000174000001010000000000000000000000000000000000000000000000000000000000000000000000000000000a120000000174000003020000000000000000"), acknow=False)
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# spawn Bot 2 as reap
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await player.session.send_gamedata(bytes.fromhex("05027500000300000000"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("0a320000000275000001030000000000000000000000000000000000000000000000000000000000000000000000000000000a120000000275000003020000000000000000"), acknow=False)
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# spawn Bot 3 as <id>
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objid = "75"
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plix = "01"
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model = "4b"
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async def spawn(objid, plix, model):
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await player.session.send_gamedata(bytes.fromhex("05"+plix+objid+"0000"+model+"00000000"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("0a32000000"+plix+objid+"000001"+model+"0000000000000000000000000000000000000000000000000000000000000000000000000000000a12000000"+plix+objid+"0000"+model+"020000000000000000"), acknow=False)
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await spawn(objid, plix, model)
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#for i in range(76, 200):
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# await spawn(struct.pack("<B", i).hex(), plix, model)
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# makes one player change team
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#await player.session.send_gamedata(bytes.fromhex("0f1c49e2450e0000000000"), acknow=False)
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#await player.session.send_gamedata(bytes.fromhex("0f1e"+struct.pack("<L", player.id)+"0000000000"), acknow=False)
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#await player.session.send_gamedata(bytes.fromhex("0f1e123456780000000000"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("090f000000015500000a02000000ff090f000000015500000a0200000001090f000000015500000a020000000300"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("2b0000000066fe954400"), acknow=False)
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player.phase = PlayerPhases.INGAME
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elif payload[0] == 0x0a and payload[1] == 0x32:
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elif payload[0] == 0x0a and payload[1] == 0x32:
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player = self.get_player(session)
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player = self.get_player(session)
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if not player:
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if not player:
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@ -479,8 +544,18 @@ class Netserver(asyncio.DatagramProtocol):
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player.y = playery
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player.y = playery
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player.z = playerz
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player.z = playerz
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logger.info("%s is now at coords (%s,%s,%s)", player.name, player.x, player.y, player.z)
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#logger.info("%s is now at coords (%s,%s,%s)", player.name, player.x, player.y, player.z)
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await self.server.broadcast_message("%s is now at coords (%s,%s,%s)" % (player.name, player.x, player.y, player.z))
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#await self.server.broadcast_message("%s is now at coords (%s,%s,%s)" % (player.name, player.x, player.y, player.z))
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await player.session.send_gamedata(b"", acknow=False)
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elif payload[0] == 0x3a:
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# CLIENT EXITED
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player = self.get_player(session)
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if not player:
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logger.debug("Fuck that no player wtf man")
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return
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await self.server.broadcast_event("on_player_left", player)
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await self.server.remove_player(player)
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def send_packet(self, addr, packet):
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def send_packet(self, addr, packet):
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@ -27,6 +27,10 @@ class Map:
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return b"\x9f\xb2\x42\xec"
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return b"\x9f\xb2\x42\xec"
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if mappath == "test.gck":
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if mappath == "test.gck":
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return b"\x48\x52\x33\x23"
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return b"\x48\x52\x33\x23"
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if mappath == "test2.gck":
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return b"\xc7\x5f\x61\x1f"
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if mappath == "test3.gck":
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return b"\x59\xbb\xab\x52"
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x01: <custom map>
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# \x00\x00\x00\x01: <custom map>
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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@ -2,6 +2,7 @@ from .entity import Entity
|
|||||||
import random
|
import random
|
||||||
import struct
|
import struct
|
||||||
from . import ChatColor, ChatType
|
from . import ChatColor, ChatType
|
||||||
|
from dpnet.DFrame import DFrame
|
||||||
|
|
||||||
|
|
||||||
class PlayerPhases:
|
class PlayerPhases:
|
||||||
@ -11,6 +12,7 @@ class PlayerPhases:
|
|||||||
DN_INTERNAL_MESSAGE_PLAYER_CONNECT_INFO_EX = 3
|
DN_INTERNAL_MESSAGE_PLAYER_CONNECT_INFO_EX = 3
|
||||||
DN_SEND_CONNECT_INFO = 4
|
DN_SEND_CONNECT_INFO = 4
|
||||||
DN_ACK_CONNECT_INFO = 5
|
DN_ACK_CONNECT_INFO = 5
|
||||||
|
INGAME = 6
|
||||||
|
|
||||||
|
|
||||||
class Player(Entity):
|
class Player(Entity):
|
||||||
@ -18,15 +20,16 @@ class Player(Entity):
|
|||||||
super().__init__()
|
super().__init__()
|
||||||
self.name = name
|
self.name = name
|
||||||
self.session = session
|
self.session = session
|
||||||
self.team = 4
|
self.team = 2
|
||||||
self.score = 0
|
self.score = 0
|
||||||
self.id = random.getrandbits(32)
|
self.id = random.getrandbits(16)
|
||||||
self.phase = PlayerPhases.NONE
|
self.phase = PlayerPhases.NONE
|
||||||
self.ping = 1
|
self.ping = 1
|
||||||
|
|
||||||
async def change_team(self, newteam):
|
async def change_team(self, newteam):
|
||||||
self.team = newteam
|
self.team = newteam
|
||||||
await self.session.send_gamedata(b"\x10"+struct.pack("<B", self.team)+struct.pack("<L", self.id)+b"\x00\x00", acknow=False)
|
await self.session.send_gamedata(b"\x10"+struct.pack("<B", self.team)+struct.pack("<L", self.id)+b"\x01\x00", acknow=False)
|
||||||
|
await self.session.send_gamedata(b"\x10"+struct.pack("<B", self.team)+struct.pack("<L", self.id)+b"\x01\x00", acknow=False)
|
||||||
|
|
||||||
async def send_ping(self, ping):
|
async def send_ping(self, ping):
|
||||||
await self.session.send_gamedata(b"\x2f\x02\x00\x00" + struct.pack("<H", ping) + b"\x00", acknow=False)
|
await self.session.send_gamedata(b"\x2f\x02\x00\x00" + struct.pack("<H", ping) + b"\x00", acknow=False)
|
||||||
@ -35,3 +38,12 @@ class Player(Entity):
|
|||||||
options = type | color
|
options = type | color
|
||||||
playeri = 0x80 + playerindex
|
playeri = 0x80 + playerindex
|
||||||
await self.session.send_gamedata(b"\x35" + struct.pack("<B", playeri)+ struct.pack("<B", options) + message.encode("utf8") + b"\x00\x00", acknow=False)
|
await self.session.send_gamedata(b"\x35" + struct.pack("<B", playeri)+ struct.pack("<B", options) + message.encode("utf8") + b"\x00\x00", acknow=False)
|
||||||
|
|
||||||
|
async def kick(self):
|
||||||
|
dframe = DFrame()
|
||||||
|
dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_POLL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
|
||||||
|
dframe.Control = DFrame.PACKET_CONTROL_END_STREAM
|
||||||
|
dframe.Seq = self.session.next_send
|
||||||
|
dframe.NRcv = self.session.next_expected_seq
|
||||||
|
dframe.SessID = self.session.SessID
|
||||||
|
self.session.send(dframe)
|
||||||
|
@ -14,6 +14,9 @@ class Greetings:
|
|||||||
async def on_player_change_team(self, player, newteam):
|
async def on_player_change_team(self, player, newteam):
|
||||||
await self.server.broadcast_message("%s switched to team %s" % (player.name, newteam))
|
await self.server.broadcast_message("%s switched to team %s" % (player.name, newteam))
|
||||||
|
|
||||||
|
async def on_player_left(self, player):
|
||||||
|
await self.server.broadcast_message("%s has left the game" % player.name)
|
||||||
|
|
||||||
|
|
||||||
def setup(server):
|
def setup(server):
|
||||||
plugin = Greetings(server)
|
plugin = Greetings(server)
|
||||||
|
20
server.py
20
server.py
@ -21,7 +21,7 @@ class Server:
|
|||||||
self.register_with_ms = kwargs.get("register", False)
|
self.register_with_ms = kwargs.get("register", False)
|
||||||
self.teams = kwargs.get("teams", Teams.MvM)
|
self.teams = kwargs.get("teams", Teams.MvM)
|
||||||
self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
|
self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
|
||||||
self.currentmap = kwargs.get("map", Map("test.gck"))
|
self.currentmap = kwargs.get("map", Map("test3.gck"))
|
||||||
self.maxplayers = kwargs.get("maxplayers", 20)
|
self.maxplayers = kwargs.get("maxplayers", 20)
|
||||||
self.name = kwargs.get("name", "Default Server Name")
|
self.name = kwargs.get("name", "Default Server Name")
|
||||||
|
|
||||||
@ -35,6 +35,16 @@ class Server:
|
|||||||
fake_player.port = 3334
|
fake_player.port = 3334
|
||||||
self.players.append(Player("Bot 1", fake_player))
|
self.players.append(Player("Bot 1", fake_player))
|
||||||
|
|
||||||
|
fake_player = Session(socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
|
||||||
|
fake_player.ip = "127.0.0.1"
|
||||||
|
fake_player.port = 3334
|
||||||
|
self.players.append(Player("Bot 2", fake_player))
|
||||||
|
|
||||||
|
fake_player = Session(socket.socket(socket.AF_INET, socket.SOCK_DGRAM))
|
||||||
|
fake_player.ip = "127.0.0.1"
|
||||||
|
fake_player.port = 3334
|
||||||
|
self.players.append(Player("Bot 3", fake_player))
|
||||||
|
|
||||||
self.accept_new_players = True
|
self.accept_new_players = True
|
||||||
self.version = 1.497
|
self.version = 1.497
|
||||||
self.points_per_kill = 1
|
self.points_per_kill = 1
|
||||||
@ -121,9 +131,15 @@ class Server:
|
|||||||
except:
|
except:
|
||||||
traceback.print_exc()
|
traceback.print_exc()
|
||||||
|
|
||||||
|
async def broadcast_gamedata(self, payload, **kwargs):
|
||||||
|
for player in self.players:
|
||||||
|
if player.name == "[Server]":
|
||||||
|
continue
|
||||||
|
await player.session.send_gamedata(payload, **kwargs)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
server = Server(name="giantsd", maxplayers=20, register=False) #, map=Map("Three Way Island - Canyons.gck"))
|
server = Server(name="giantsd", maxplayers=20, register=False, teams=Teams.MvM) #, map=Map("Three Way Island - Canyons.gck"))
|
||||||
server.load_plugins()
|
server.load_plugins()
|
||||||
|
|
||||||
loop = asyncio.get_event_loop()
|
loop = asyncio.get_event_loop()
|
||||||
|
Loading…
Reference in New Issue
Block a user