Moar things
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024712cc8d
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@ -8,7 +8,7 @@ class DN_NAMETABLE_ENTRY_INFO:
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self.dpnid = 0
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self.dpnid = 0
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self.dpnidOwner = 0
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self.dpnidOwner = 0
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self.dwFlags = 0
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self.dwFlags = 0
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self.dwVersion = 0
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self.dwVersion = 2
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self.dwVersionNotUsed = 0
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self.dwVersionNotUsed = 0
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self.dwDNETVersion = 7
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self.dwDNETVersion = 7
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self.dwNameOffset = 0
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self.dwNameOffset = 0
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@ -64,7 +64,7 @@ class DN_MSG_INTERNAl_SEND_CONNECT_INFO(DFrame):
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self.guidInstance = netserver.guid
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self.guidInstance = netserver.guid
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self.guidApplication = APPLICATION_GUID
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self.guidApplication = APPLICATION_GUID
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self.dpnid = newplayer.id
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self.dpnid = newplayer.id
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self.dwVersion = 0x21
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self.dwVersion = 3
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self.dwVersionNotUsed = 0
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self.dwVersionNotUsed = 0
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self.dwEntryCount = 0
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self.dwEntryCount = 0
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self.dwMembershipCount = 0
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self.dwMembershipCount = 0
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@ -98,10 +98,12 @@ class DN_MSG_INTERNAl_SEND_CONNECT_INFO(DFrame):
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entry_server.dpnid = s.id
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entry_server.dpnid = s.id
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entry_server.dwFlags = 0x0402
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entry_server.dwFlags = 0x0402
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entry_server.dwVersion = 2
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entry_player.dpnid = p.id
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entry_player.dpnid = p.id
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entry_player.dwFlags = 0x0200
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entry_player.dwFlags = 0x0200
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entry_player.Name = (p.name+"\x00").encode("utf-16-le")
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entry_player.Name = p.name.encode("utf-16-le")
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entry_player.dwVersion = 3
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var = var + self.dwEntryCount * 48 # 48=size of DN_NAMETABLE_ENTRY_INFO
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var = var + self.dwEntryCount * 48 # 48=size of DN_NAMETABLE_ENTRY_INFO
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entry_player.dwNameOffset = var
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entry_player.dwNameOffset = var
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@ -93,7 +93,7 @@ class Netserver:
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er.SessionName = self.server.name
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er.SessionName = self.server.name
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er.ApplicationInstanceGUID = self.guid
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er.ApplicationInstanceGUID = self.guid
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er.ApplicationGUID = eq.ApplicationGUID
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er.ApplicationGUID = eq.ApplicationGUID
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er.ApplicationReservedData = b'\xff' # Map ID
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'''er.ApplicationReservedData = b'\xff' # Map ID
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er.ApplicationReservedData += b'\x00\x04\x00' # game type and teams
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er.ApplicationReservedData += b'\x00\x04\x00' # game type and teams
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er.ApplicationReservedData += struct.pack("<L", int(self.server.version*1000)) # game version
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er.ApplicationReservedData += struct.pack("<L", int(self.server.version*1000)) # game version
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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@ -102,7 +102,26 @@ class Netserver:
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# \x00\x00\x00\x01: <custom map>
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# \x00\x00\x00\x01: <custom map>
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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# \x9c\x53\xf4\xdd: Three Way Island - Canyons
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# \x1e\xe9\x39\xe1: Still Winter
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# \x1e\xe9\x39\xe1: Still Winter
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er.ApplicationReservedData += self.server.currentmap.mapname.encode("ascii")
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er.ApplicationReservedData += self.server.currentmap.mapname.encode("ascii")'''
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appdata = Packet()
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appdata.putByte(0xff) # map ID
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appdata.putByte(self.server.game_type) # game type
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appdata.putByte(self.server.teams) # teams
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appdata.write(b'\x00') # original: 0x00 - does not seem to affect client
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appdata.putShort(int(self.server.version * 1000))
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appdata.write(b'\x02\x92') # original: 0292 - does not seem to affect client
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appdata.putShort(self.server.points_per_capture)
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appdata.putShort(self.server.points_per_kill)
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appdata.write(b'\x00\x00') # original: 0000 - does not seem to affect client
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appdata.putShort(self.server.detente_time)
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appdata.write(
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b'\x9c\x53\xf4\xdd') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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appdata.write(self.server.currentmap.mapname.encode("ascii"))
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appdata.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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er.ApplicationReservedData = appdata.getvalue()
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logger.debug("Current map: %s", self.server.currentmap.mapname)
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er.ApplicationReservedData += b'\x00' * (32 - len(self.server.currentmap.mapname))
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er.ApplicationReservedData += b'\x00' * (32 - len(self.server.currentmap.mapname))
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self.send_packet(addr, er.to_packet())
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self.send_packet(addr, er.to_packet())
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except Exception:
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except Exception:
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@ -168,6 +187,7 @@ class Netserver:
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session.Full = True # fully connected
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session.Full = True # fully connected
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session.cancel_Connect_Retry_Timer()
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session.cancel_Connect_Retry_Timer()
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player.phase = PlayerPhases.CFRAME_CONNECTED
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player.phase = PlayerPhases.CFRAME_CONNECTED
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session.send_dframe_keepalive()
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elif cframe.ExtOpCode == CFrame.FRAME_EXOPCODE_SACK:
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elif cframe.ExtOpCode == CFrame.FRAME_EXOPCODE_SACK:
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if not session or not session.Full:
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if not session or not session.Full:
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@ -194,9 +214,9 @@ class Netserver:
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if not session:
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if not session:
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logger.error("Received a POLL packet for a non fully connected session")
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logger.error("Received a POLL packet for a non fully connected session")
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return
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return
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logger.debug("Got a CFrame POLL. Replying with a SACK.")
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#logger.debug("Got a CFrame POLL. Replying with a SACK.")
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# must send back a ACK
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# must send back a ACK
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session.send_cframe_sack()
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#session.send_cframe_sack()
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except Exception:
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except Exception:
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logger.error("Should have been a CFRAME but could not parse it")
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logger.error("Should have been a CFRAME but could not parse it")
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traceback.print_exc()
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traceback.print_exc()
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@ -233,7 +253,8 @@ class Netserver:
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self.addrs.remove(session)
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self.addrs.remove(session)
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return
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return
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if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
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if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
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session.send_dframe_keepalive()
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pass
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#session.send_dframe_keepalive()
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session.next_expected_seq += 1
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session.next_expected_seq += 1
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if dframe.Payload:
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if dframe.Payload:
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@ -273,7 +294,7 @@ class Netserver:
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name = name.decode("utf-16-le")
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name = name.decode("utf-16-le")
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logger.debug("%s connected!", name)
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logger.debug("%s connected!", name)
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player.name = name
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player.name = name
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session.send_dframe_keepalive()
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#session.send_dframe_keepalive()
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# Response: DN_MSG_INTERNAL_SEND_CONNECT_INFO
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# Response: DN_MSG_INTERNAL_SEND_CONNECT_INFO
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d = DN_MSG_INTERNAl_SEND_CONNECT_INFO(self, player)
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d = DN_MSG_INTERNAl_SEND_CONNECT_INFO(self, player)
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@ -284,12 +305,12 @@ class Netserver:
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appdata.putByte(0xff) # map ID
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appdata.putByte(0xff) # map ID
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appdata.putByte(self.server.game_type) # game type
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appdata.putByte(self.server.game_type) # game type
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appdata.putByte(self.server.teams) # teams
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appdata.putByte(self.server.teams) # teams
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appdata.write(b'\xcc') # original: 0x00 - does not seem to affect client
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appdata.write(b'\x00') # original: 0x00 - does not seem to affect client
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appdata.putShort(int(self.server.version * 1000))
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appdata.putShort(int(self.server.version * 1000))
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appdata.write(b'\x03\x90') # original: 0292 - does not seem to affect client
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appdata.write(b'\x03\x90') # original: 0292 - does not seem to affect client
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appdata.putShort(self.server.points_per_capture)
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appdata.putShort(self.server.points_per_capture)
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appdata.putShort(self.server.points_per_kill)
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appdata.putShort(self.server.points_per_kill)
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appdata.write(b'\xff\xff') # original: 0000 - does not seem to affect client
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appdata.write(b'\x00\x00') # original: 0000 - does not seem to affect client
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appdata.putShort(self.server.detente_time)
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appdata.putShort(self.server.detente_time)
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appdata.write(b'\x9c\x53\xf4\xdd') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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appdata.write(b'\x9c\x53\xf4\xdd') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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appdata.write(self.server.currentmap.mapname.encode("ascii"))
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appdata.write(self.server.currentmap.mapname.encode("ascii"))
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@ -325,7 +346,7 @@ class Netserver:
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player.session.send_gamedata(p1, acknow=False)
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player.session.send_gamedata(p1, acknow=False)
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player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
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player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
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#player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00") # playername
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player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
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"""
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"""
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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@ -30,7 +30,7 @@ class Server:
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self.accept_new_players = True
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self.accept_new_players = True
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self.version = 1.497
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self.version = 1.497
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self.points_per_kill = 3
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self.points_per_kill = 1
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self.points_per_capture = 5
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self.points_per_capture = 5
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self.detente_time = 0 # minutes
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self.detente_time = 0 # minutes
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self._plugins = []
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self._plugins = []
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@ -106,5 +106,5 @@ class Server:
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if __name__ == '__main__':
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if __name__ == '__main__':
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server = Server(name="giantsd", maxplayers=14, register=False)
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server = Server(name="giantsd", maxplayers=400, register=False)
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server.run() # blocking
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server.run() # blocking
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