Dynamic packet payloads
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@ -9,6 +9,7 @@ import socket
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import threading
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import threading
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import traceback
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import traceback
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import uuid
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import uuid
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import struct
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from utils.logger import setup_logger
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from utils.logger import setup_logger
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from giants.player import Player
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from giants.player import Player
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@ -76,7 +77,7 @@ class Netserver:
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er.ApplicationGUID = eq.ApplicationGUID
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er.ApplicationGUID = eq.ApplicationGUID
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er.ApplicationReservedData = b'\xff' # Map ID
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er.ApplicationReservedData = b'\xff' # Map ID
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er.ApplicationReservedData += b'\x00\x04\x00' # game type and teams
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er.ApplicationReservedData += b'\x00\x04\x00' # game type and teams
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er.ApplicationReservedData += b'\xd9\x05' # game version
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er.ApplicationReservedData += struct.pack("<L", int(self.server.version*1000)) # game version
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
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er.ApplicationReservedData += b'\x9c\x53\xf4\xde' # Seems to be a checksum of current map
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er.ApplicationReservedData += b'\x9c\x53\xf4\xde' # Seems to be a checksum of current map
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# \x00\x00\x00\x00: [None]
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# \x00\x00\x00\x00: [None]
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@ -282,49 +283,15 @@ class Netserver:
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payload.putLong(0) # unknown
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payload.putLong(0) # unknown
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payload.write((name + "\x00").encode("utf-16-le"))
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payload.write((name + "\x00").encode("utf-16-le"))
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payload.write(b'\xff') # map ID
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payload.write(b'\xff') # map ID
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payload.write(b'\x08') # game type
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payload.putByte(self.server.game_type) # game type
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# 00: Team Deathmatch
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payload.putByte(self.server.teams) # teams
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# 01: Team Deathmatch with full base
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# 02: Capture Smartie
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# 03: Capture Smartie with full base
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# 04: Base Build Deathmatch
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# 05: Base Build and Capture the Smartie
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# 06: Defend Base
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# 07: Defend Base and Capture the Smartie
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# 08: GTypeStone
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# 09: GTypeWood
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# 0a: crash to desktop
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# 0b: crash to desktop
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# 0c: GType(null)
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# 0d: crash to desktop
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# 0e: crash to desktop
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# 0f: crash to desktop
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# 10: crash to desktop
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# feel free to try other values...
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# aa: crash to desktop
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# ff: crash to desktop
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payload.write(b'\x00') # teams
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# 00: MvM
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# 01: MvMvM
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# 02: RvR
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# 03: MvR
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# 04: MvRvK
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# 05: MvK
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# 06: RvK
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# 07: ? Team B
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# 08: ? Team B
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# feel free to try other values...
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# 10: ? Team B
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# 0c: ? Team B
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# 5a: crash to desktop
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payload.write(b'\xcc') # original: 0x00 - does not seem to affect client
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payload.write(b'\xcc') # original: 0x00 - does not seem to affect client
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payload.write(b'\xd9\x05') # game version
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payload.putShort(int(self.server.version*1000))
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payload.write(b'\x03\x90') # original: 0292 - does not seem to affect client
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payload.write(b'\x03\x90') # original: 0292 - does not seem to affect client
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payload.write(b'\x05\x00') # points per capture
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payload.putShort(self.server.points_per_capture)
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payload.write(b'\x01\x00') # points per kill
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payload.putShort(self.server.points_per_kill)
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payload.write(b'\xff\xff') # original: 0000 - does not seem to affect client
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payload.write(b'\xff\xff') # original: 0000 - does not seem to affect client
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payload.write(b'\x00\x00') # détente time
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payload.putShort(self.server.detente_time)
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payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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@ -1,4 +1,18 @@
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class Teams:
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class Teams:
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# 00: MvM
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# 01: MvMvM
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# 02: RvR
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# 03: MvR
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# 04: MvRvK
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# 05: MvK
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# 06: RvK
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# 07: ? Team B
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# 08: ? Team B
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# feel free to try other values...
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# 10: ? Team B
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# 0c: ? Team B
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# 5a: crash to desktop
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MvM = 0x00
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MvM = 0x00
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MvMvM = 0x01
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MvMvM = 0x01
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RvR = 0x02
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RvR = 0x02
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@ -11,6 +25,27 @@ class Teams:
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class GameTypes:
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class GameTypes:
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# 00: Team Deathmatch
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# 01: Team Deathmatch with full base
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# 02: Capture Smartie
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# 03: Capture Smartie with full base
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# 04: Base Build Deathmatch
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# 05: Base Build and Capture the Smartie
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# 06: Defend Base
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# 07: Defend Base and Capture the Smartie
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# 08: GTypeStone
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# 09: GTypeWood
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# 0a: crash to desktop
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# 0b: crash to desktop
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# 0c: GType(null)
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# 0d: crash to desktop
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# 0e: crash to desktop
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# 0f: crash to desktop
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# 10: crash to desktop
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# feel free to try other values...
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# aa: crash to desktop
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# ff: crash to desktop
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TeamDeathmatch = 0x00
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TeamDeathmatch = 0x00
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TeamDeathmatchWithFullBase = 0x01
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TeamDeathmatchWithFullBase = 0x01
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CaptureSmartie = 0x02
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CaptureSmartie = 0x02
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@ -1,6 +1,9 @@
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import socket
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import socket
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from dpnet.packet import Packet
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from dpnet.packet import Packet
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import threading
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import threading
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from utils.logger import setup_logger
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logger = setup_logger(__name__)
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class MasterServer:
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class MasterServer:
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@ -17,8 +20,8 @@ class MasterServer:
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def register_and_run(self):
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def register_and_run(self):
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self.socket.bind((self.server.listen_ip, 8911))
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self.socket.bind((self.server.listen_ip, 8911))
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print("Listening to " + self.server.listen_ip + ":" + str(8911))
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logger.info("Listening to " + self.server.listen_ip + ":" + str(8911))
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print("Registering to Master Server")
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logger.info("Registering to Master Server")
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self._register()
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self._register()
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self.keepalive()
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self.keepalive()
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self.handle_packets()
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self.handle_packets()
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@ -42,7 +45,7 @@ class MasterServer:
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print("Received command:", command)
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print("Received command:", command)
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if command == "\\status\\":
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if command == "\\status\\":
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resp = Packet()
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resp = Packet()
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respstr = "\\gamename\\giants\\gamever\\1.497\\hostname\\" + self.server.name + "\\hostport\\" + str(
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respstr = "\\gamename\\giants\\gamever\\"+str(self.server.version)+"\\hostname\\" + self.server.name + "\\hostport\\" + str(
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self.server.listen_port) + "\\mapname\\" + self.server.currentmap.mapname + "\\gametype\\Capture Smartie with full base\\numplayers\\" + str(
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self.server.listen_port) + "\\mapname\\" + self.server.currentmap.mapname + "\\gametype\\Capture Smartie with full base\\numplayers\\" + str(
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len(self.server.players)) + "\\maxplayers\\" + str(
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len(self.server.players)) + "\\maxplayers\\" + str(
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self.server.maxplayers) + "\\gamemode\\openplaying\\timelimit\\60\\fraglimit\\0\\teamfraglimit\\0\\firstbasecomplete\\0\\player_0\\Amazed\\frags_0\\0\\deaths_0\\0\\ping_0\\0\\team_0\\Green\\final\\\\queryid\\2.1"
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self.server.maxplayers) + "\\gamemode\\openplaying\\timelimit\\60\\fraglimit\\0\\teamfraglimit\\0\\firstbasecomplete\\0\\player_0\\Amazed\\frags_0\\0\\deaths_0\\0\\ping_0\\0\\team_0\\Green\\final\\\\queryid\\2.1"
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@ -27,6 +27,10 @@ class Server:
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self.register_with_ms = kwargs.get("register", False)
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self.register_with_ms = kwargs.get("register", False)
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self.teams = kwargs.get("teams", Teams.MvM)
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self.teams = kwargs.get("teams", Teams.MvM)
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self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
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self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
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self.version = 1.497
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self.points_per_kill = 1
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self.points_per_capture = 5
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self.detente_time = 0 # minutes
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self._plugins = []
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self._plugins = []
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def add_player(self, player):
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def add_player(self, player):
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