Tried many values and found gametype and teams bytes
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d46598ae5e
commit
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@ -244,51 +244,89 @@ class Netserver:
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payload.putLong(0x00) # unknown
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payload.putLong(0x00) # unknown
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payload.putLong(0x50) # unknown - 80
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payload.putLong(0x50) # unknown - 80
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payload.putLong(0x41) # unknown - 65
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payload.putLong(0x41) # unknown - 65
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payload.putLong(0x14) # max players
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payload.putLong(self.server.maxplayers) # max players
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payload.putLong(0x02) # current players
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payload.putLong(len(self.server.players)) # current players
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payload.putByte(len((name + "\x00").encode("utf-16-le"))) # player name length
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payload.putByte(len((name + "\x00").encode("utf-16-le"))) # player name length
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payload.write(b'\x01\x00\x00') # unknown - 3585 - or \x16\x01\x00\x00
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payload.write(b'\x01\x00\x00') # original: 010000 - client does not connect if wrong
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payload.putLong(len((self.server.name + "\x00").encode("utf-16-le"))) # SERVERNAME LENGTH
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payload.putLong(len((self.server.name + "\x00").encode("utf-16-le"))) # SERVERNAME LENGTH
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for _ in range(4):
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for _ in range(4):
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payload.putLong(0) # unknown
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payload.putLong(0) # unknown
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payload.putLong(204+len((name+"\x00").encode("utf-16-le"))) # 204+playerlen that's an offset FUN FACT: setting it to a bad value makes the client crash on connect
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payload.putLong(204+len((name+"\x00").encode("utf-16-le"))) # 204+playerlen that's an offset FUN FACT: setting it to a bad value makes the client crash on connect
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payload.putLong(0x34) # unknown - 52
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payload.putLong(0x12) # original: 0x34 - does not seem to affect the client
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payload.write(self.guid) # instance guid
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payload.write(self.guid) # instance guid
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payload.write(
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payload.write(
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b"\x10\x5e\x62\xa7\x96\x1a\xd2\x11\x9a\xfc\x00\x60\x08\x45\xe5\x71") # app guid
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b"\x10\x5e\x62\xa7\x96\x1a\xd2\x11\x9a\xfc\x00\x60\x08\x45\xe5\x71") # app guid
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payload.write(b'\x40\xf5\x62\xe1')
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payload.write(b'\x40\xf5\x62\xe1') # original: 40f562e1 - client does not connect if wrong
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payload.putLong(0x21) # unknown - 33
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payload.putLong(0x10) # original: 0x21 - does not seem to affect the client
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payload.putLong(0x00) # unknown
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payload.putLong(0x00) # unknown
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payload.putLong(0x02) # unknown - 2
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payload.putLong(0x02) # unknown - 2
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payload.putLong(0x00) # original: 0x00
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payload.write(b'\x01\x01\x01\x01') # original: 45f552e3 - does not seem to affect the client
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payload.putLong(0x00)
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payload.putLong(0x00)
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payload.write(b'\x45\xf5\x52\xe3')
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payload.write(b'\x02\x04\x00\x00') # original: 02040000 - client does not connect if wrong
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payload.putLong(0x00)
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payload.putLong(0x02) # original: 0x02 - client does not connect if wrong
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payload.write(b'\x02\x04\x00\x00') # unknown
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payload.putLong(0x02) # unknown - 2
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payload.putLong(0x00) # unknown
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payload.putLong(0x00) # unknown
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payload.putLong(0x07) # unknown - 7
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payload.putLong(0x07) # original: 0x07 unknown - 7
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for _ in range(6):
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for _ in range(6):
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payload.putLong(0) # unknown
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payload.putLong(0) # unknown
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payload.write(b'\x40\xf5\x62\xe1') # unknown - 1089823457
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payload.write(b'\x40\xf5\x62\xe1') # original: 40f562e1 - client does not connect if wrong
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payload.putLong(0x00) # unknown
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payload.putLong(0x00) # unknown
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payload.write(b'\x00\x02\x00\x00') # unknown - ?
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payload.write(b'\x00\x02\x00\x00') # unknown - ?
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payload.putLong(0x21) # unknown - 33
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payload.putLong(0x21) # original: 0x21 unknown - 33
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payload.putLong(0x00) # unknown - 0
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payload.putLong(0x00) # unknown - 0
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payload.putLong(0x07) # unknown - 7
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payload.putLong(0x07) # original: 0x07 unknown - 7
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payload.putLong(0xcc) # unknown - 204
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payload.putLong(0xcc) # original: 0xcc - does not seem to affect client
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payload.putLong(len((name + "\x00").encode("utf-16-le"))) # player name length
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payload.putLong(len((name + "\x00").encode("utf-16-le"))) # player name length
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for _ in range(4):
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for _ in range(4):
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payload.putLong(0) # unknown
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payload.putLong(0) # unknown
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payload.write((name + "\x00").encode("utf-16-le"))
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payload.write((name + "\x00").encode("utf-16-le"))
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payload.write(b'\xff') # map ID
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payload.write(b'\xff') # map ID
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payload.write(b'\x01\x01\x00')
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payload.write(b'\x08') # game type
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# 00: Team Deathmatch
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# 01: Team Deathmatch with full base
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# 02: Capture Smartie
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# 03: Capture Smartie with full base
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# 04: Base Build Deathmatch
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# 05: Base Build and Capture the Smartie
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# 06: Defend Base
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# 07: Defend Base and Capture the Smartie
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# 08: GTypeStone
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# 09: GTypeWood
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# 0a: crash to desktop
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# 0b: crash to desktop
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# 0c: GType(null)
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# 0d: crash to desktop
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# 0e: crash to desktop
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# 0f: crash to desktop
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# 10: crash to desktop
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# feel free to try other values...
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# aa: crash to desktop
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# ff: crash to desktop
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payload.write(b'\x00') # teams
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# 00: MvM
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# 01: MvMvM
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# 02: RvR
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# 03: MvR
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# 04: MvRvK
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# 05: MvK
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# 06: RvK
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# 07: ? Team B
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# 08: ? Team B
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# feel free to try other values...
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# 10: ? Team B
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# 0c: ? Team B
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# 5a: crash to desktop
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payload.write(b'\xcc') # original: 0x00 - does not seem to affect client
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payload.write(b'\xd9\x05') # game version
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payload.write(b'\xd9\x05') # game version
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payload.write(b'\x02\x92') # unknown
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payload.write(b'\x03\x90') # original: 0292 - does not seem to affect client
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payload.write(b'\x05\x00\x01\x00\x00\x00\x00\x00') # Unknown
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payload.write(b'\x05\x00') # points per capture
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payload.write(b'\x01\x00') # points per kill
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payload.write(b'\xff\xff') # original: 0000 - does not seem to affect client
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payload.write(b'\x00\x00') # détente time
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payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.write(self.server.currentmap.mapname.encode("ascii"))
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payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
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#payload.putLong(0x00) # ??
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payload.write((self.server.name + "\x00").encode("utf-16-le"))
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payload.write((self.server.name + "\x00").encode("utf-16-le"))
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r.Payload = payload.getvalue()
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r.Payload = payload.getvalue()
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