Upgraded to Python 3.7 and using asyncio for coroutines now. Also made the client go up to Awaiting Snapshot.
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8f025dfa3d
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30aa2a81c7
@ -16,20 +16,28 @@ from giants.player import Player, PlayerPhases
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import time
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from giants import APPLICATION_GUID
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from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
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import asyncio
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logger = setup_logger(__name__)
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class Netserver:
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class Netserver(asyncio.DatagramProtocol):
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def __init__(self, server):
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self.socket = None
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self.remotesocket = None
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self.statssocket = None
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self.server = server
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self.addrs = []
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self.guid = uuid.uuid4().bytes
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self.incoming_packets = []
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super().__init__()
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def connection_made(self, transport):
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logger.debug("Connection made")
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self.remotesocket = transport
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def run(self):
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logger.debug("Run")
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return
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.socket.bind((self.server.listen_ip, self.server.listen_port))
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logger.debug("Listening to %s:%s", self.server.listen_ip, self.server.listen_port)
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@ -57,26 +65,25 @@ class Netserver:
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def send_packets(self):
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pass
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def handle_packets(self):
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while True:
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data, addr = self.socket.recvfrom(1024)
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def datagram_received(self, data, addr):
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logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
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self.handle_new_packet(addr, data)
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loop = asyncio.get_event_loop()
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loop.create_task(self.handle_new_packet(addr, data))
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def handle_new_packet(self, addr, bData):
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async def handle_new_packet(self, addr, bData):
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pPacket = Packet(bData)
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first = pPacket.getByte()
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if len(bData) >= 4 and first & DFrame.PACKET_COMMAND_DATA:
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self.handle_new_dframe(addr, pPacket)
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await self.handle_new_dframe(addr, pPacket)
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elif len(bData) >= 12 and first & CFrame.PACKET_COMMAND_FRAME:
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self.handle_new_cframe(addr, pPacket)
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await self.handle_new_cframe(addr, pPacket)
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elif first == EnumQuery.LEAD or first == EnumResponse.LEAD:
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self.handle_new_enum(addr, pPacket)
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await self.handle_new_enum(addr, pPacket)
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else:
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logger.error("Unknown frame received")
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return
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def handle_new_enum(self, addr, data):
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async def handle_new_enum(self, addr, data):
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# EnumQuery or EnumResponse
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second = data.getByte()
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if second == EnumQuery.COMMAND:
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@ -134,7 +141,7 @@ class Netserver:
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else:
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logger.error("Unknown DPLHP command: %s", second)
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def handle_new_cframe(self, addr, data):
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async def handle_new_cframe(self, addr, data):
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try:
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cframe = CFrame(data)
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session = self.get_session(addr)
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@ -155,10 +162,11 @@ class Netserver:
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return
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else:
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logger.debug("New connection. Sending a CFRAME CONNECTED.")
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session = Session(self.socket)
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session = Session(self.remotesocket)
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session.SessID = cframe.SessID
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session.ip = addr[0]
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session.port = addr[1]
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await session.lock.acquire()
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self.addrs.append(session)
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session.send_cframe_connected(cframe)
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player = Player("Unknown", session)
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@ -207,6 +215,9 @@ class Netserver:
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session.send_cframe_sack()
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sack_sent = True
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# release lock for new packet to be sent
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session.lock.release()
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# WIP: The bNSeq, bNRcv, optional selective acknowledgment (SACK), and optional send mask fields are then processed by using the standard rules in sections 3.1.5.2.1 through 3.1.5.2.4
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# TODO: A successfully validated SACK packet SHOULD count as a valid receive and thus restart the KeepAlive timer
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@ -222,7 +233,7 @@ class Netserver:
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traceback.print_exc()
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return
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def handle_new_dframe(self, addr, data):
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async def handle_new_dframe(self, addr, data):
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try:
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dframe = DFrame(data)
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logger.debug("Received DFRAME")
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@ -258,7 +269,7 @@ class Netserver:
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session.next_expected_seq += 1
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if dframe.Payload:
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self.handle_game_packet(session, dframe.Payload)
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await self.handle_game_packet(session, dframe.Payload)
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else:
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pass
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except Exception as e:
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@ -266,7 +277,7 @@ class Netserver:
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traceback.print_exc()
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return
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def handle_game_packet(self, session, payload):
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async def handle_game_packet(self, session, payload):
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player = self.get_temp_player(session)
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if payload[0] == 0xc1:
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@ -325,10 +336,10 @@ class Netserver:
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return
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player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
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self.server.add_player(player)
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await self.server.add_player(player)
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#player.session.send_cframe_sack()
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player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
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await player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
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p1 = b'\x01' + struct.pack("<B", len(self.server.players))
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for pplayer in self.server.players:
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@ -344,9 +355,9 @@ class Netserver:
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p1 += struct.pack("<B", pplayer.team)
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p1 += b'\x00\x00'
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player.session.send_gamedata(p1, acknow=False)
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player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
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player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
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await player.session.send_gamedata(p1, acknow=False)
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await player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
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await player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00"*(33-len(player.name.encode("ascii")))) # playername
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"""
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player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
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@ -368,10 +379,12 @@ class Netserver:
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player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2e\x10\x03\x10\x12\x00\x00\x00\xa4\xfd\x2c\x03\x00',acknow=True) # unknown
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player.session.send_gamedata(b'\x2f\x02\x00\x00\xc2\x00\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
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"""
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else:
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logger.debug("OPCODE: %s VALUES: %s", payload[0], payload[1:])
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def send_packet(self, addr, packet):
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self.socket.sendto(packet.getvalue(), addr)
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self.remotesocket.sendto(packet.getvalue(), addr)
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logger.debug("%s:%s < %s", addr[0], addr[1], packet.getvalue().hex())
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def get_session(self, iporaddr, port=None):
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@ -2,6 +2,7 @@ from threading import Timer
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from utils.logger import setup_logger
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from dpnet.CFrame import CFrame
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from dpnet.DFrame import DFrame
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import asyncio
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logger = setup_logger(__name__)
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@ -18,6 +19,7 @@ class Session:
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self.LastMsgID = 0
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self.connect_retry_timer_num = 0
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self.connect_retry_timer = False
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self.lock = asyncio.Lock()
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def send(self, packet):
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rawpacket = packet.to_packet()
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@ -49,7 +51,7 @@ class Session:
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self.send(response)
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self.connect_retry_timer = self.setup_Connect_Retry_Timer()
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def send_gamedata(self, bPayload, **kwargs):
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async def send_gamedata(self, bPayload, **kwargs):
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acknow = kwargs.get("acknow", True)
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dframe = DFrame()
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dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
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@ -60,8 +62,8 @@ class Session:
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dframe.NRcv = self.next_expected_seq
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dframe.Payload = bPayload
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self.send(dframe)
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# lock acquire
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# lock release
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if acknow:
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await self.lock.acquire()
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return dframe
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def send_cframe_connected(self, connect):
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@ -2,11 +2,11 @@ class Greetings:
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def __init__(self, server):
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self.server = server
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def on_player_join(self, player):
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self.server.broadcast_message("Welcome "+player.name+"!")
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async def on_player_join(self, player):
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await self.server.broadcast_message("Welcome "+player.name+"!")
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def on_map_change(self, newmap):
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self.server.broadcast_message("You are now playing on "+newmap.mapname)
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async def on_map_change(self, newmap):
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await self.server.broadcast_message("You are now playing on "+newmap.mapname)
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def setup(server):
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44
server.py
44
server.py
@ -8,6 +8,7 @@ import os
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from giants import Teams, GameTypes
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from utils.logger import setup_logger
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import traceback
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import asyncio
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logger = setup_logger(__name__)
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@ -42,42 +43,42 @@ class Server:
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#logger.debug("Calling update")
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pass
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def add_player(self, player):
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async def add_player(self, player):
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self.tempplayers.remove(player)
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self.players.append(player)
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self._broadcast_event("on_player_join", player)
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await self._broadcast_event("on_player_join", player)
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# todo: remove
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def create_temp_player(self, player):
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self.tempplayers.append(player)
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def remove_player(self, player):
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async def remove_player(self, player):
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self.players.remove(player)
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self._broadcast_event("on_player_left", player)
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await self._broadcast_event("on_player_left", player)
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def add_plugin(self, plugin):
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self._plugins.append(plugin)
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def change_map(self, mappath):
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async def change_map(self, mappath):
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try:
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self.currentmap = Map(mappath)
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self._broadcast_event("on_map_change", self.currentmap)
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await self._broadcast_event("on_map_change", self.currentmap)
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except Exception:
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logger.error("Could not change map")
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def _broadcast_event(self, event, *args):
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async def _broadcast_event(self, event, *args):
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logger.debug("Broadcasting event "+event)
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for plugin in self._plugins:
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if hasattr(plugin, event):
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func = getattr(plugin, event)
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if callable(func):
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try:
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func(*args)
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await func(*args)
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except Exception:
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logger.error("Could not call plugin function: "+plugin.__class__.__name__+"."+event)
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traceback.print_exc()
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def _load_plugins(self):
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def load_plugins(self):
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plugins = os.listdir("plugins")
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for plugin in plugins:
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if os.path.isdir("plugins/"+plugin) or plugin == "__init__.py":
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@ -93,18 +94,23 @@ class Server:
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logger.info("Loading plugin "+module.__name__)
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module.setup(self)
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except Exception:
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logger.warn("Could not load plugin "+plugin)
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logger.warning("Could not load plugin "+plugin)
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traceback.print_exc()
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def broadcast_message(self, text):
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async def broadcast_message(self, text):
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for player in self.players:
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player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
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def run(self):
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self._load_plugins()
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return Netserver(self).run()
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await player.session.send_gamedata(b'\x35\x80\x81'+text.encode("ascii")+b'\x00\x00')
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if __name__ == '__main__':
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server = Server(name="giantsd", maxplayers=400, register=False)
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server.run() # blocking
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server = Server(name="giantsd", maxplayers=20, register=False)
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server.load_plugins()
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loop = asyncio.get_event_loop()
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listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port))
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transport, protocol = loop.run_until_complete(listen)
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try:
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loop.run_forever()
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except KeyboardInterrupt:
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pass
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transport.close()
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loop.close()
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