forked from hipstercat/giantsd
54 lines
2.0 KiB
Python
54 lines
2.0 KiB
Python
from .entity import Entity
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import random
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import struct
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from . import ChatColor, ChatType
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from dpnet.DFrame import DFrame
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class PlayerPhases:
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NONE = 0
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CFRAME_CONNECT = 1
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CFRAME_CONNECTED = 2
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DN_INTERNAL_MESSAGE_PLAYER_CONNECT_INFO_EX = 3
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DN_SEND_CONNECT_INFO = 4
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DN_ACK_CONNECT_INFO = 5
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INGAME = 6
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class Player(Entity):
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def __init__(self, name, session):
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super().__init__()
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self.name = name
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self.session = session
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self.team = 2
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self.score = 0
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self.id = random.getrandbits(16)
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self.phase = PlayerPhases.NONE
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self.ping = 1
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self.oid = 0
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self.opts = {"debug": False}
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async def change_team(self, newteam):
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self.team = newteam
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await self.session.server.broadcast_event("on_player_change_team", self, self.team)
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await self.session.server.broadcast_gamedata(b"\x10"+struct.pack("<B", self.team)+struct.pack("<L", self.id)+b"\x01\x00")
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#await self.session.server.broadcast_gamedata(b"\x10"+struct.pack("<B", self.team)+struct.pack("<L", self.id)+b"\x01\x00")
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async def send_ping(self, ping):
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await self.session.server.broadcast_gamedata(b"\x2f\x02\x00\x00" + struct.pack("<H", ping) + b"\x00")
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async def send_message(self, message, type=ChatType.All, playerindex=0, color=ChatColor.Orange):
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options = type | color
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playeri = 0x80 + playerindex
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await self.session.send_gamedata(b"\x35" + struct.pack("<B", playeri)+ struct.pack("<B", options) + message.encode("utf8") + b"\x00\x00", acknow=False)
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async def kick(self):
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dframe = DFrame()
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dframe.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL | DFrame.PACKET_COMMAND_POLL | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG
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dframe.Control = DFrame.PACKET_CONTROL_END_STREAM
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dframe.Seq = self.session.next_send
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dframe.NRcv = self.session.next_expected_seq
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dframe.SessID = self.session.SessID
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self.session.send(dframe)
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