giants-stupid-server/dpnet/netserver.py

388 lines
19 KiB
Python

from .packet import Packet
from .EnumQuery import EnumQuery
from .EnumResponse import EnumResponse
from .CFrame import CFrame
from .DFrame import DFrame
from giants.masterserver import MasterServer
from .session import Session
import socket
import threading
import traceback
import uuid
import struct
from _datetime import datetime
from utils.logger import setup_logger
from giants.player import Player, PlayerPhases
import time
from giants import APPLICATION_GUID
from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
logger = setup_logger(__name__)
class Netserver:
def __init__(self, server):
self.socket = None
self.statssocket = None
self.server = server
self.addrs = []
self.guid = uuid.uuid4().bytes
self.incoming_packets = []
def run(self):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.socket.bind((self.server.listen_ip, self.server.listen_port))
logger.debug("Listening to %s:%s", self.server.listen_ip, self.server.listen_port)
networkthread = threading.Thread(target=self.handle_packets)
networkthread.start()
if self.server.register_with_ms:
ms = MasterServer(self.server)
ms.register()
while self.server.running:
start = datetime.now()
self.read_packets()
self.server.update()
self.send_packets()
sleep_ms = (start-datetime.now()).total_seconds()+1/self.server.ticks
if sleep_ms > 0:
time.sleep(sleep_ms)
networkthread.join()
def read_packets(self):
pass
def send_packets(self):
pass
def handle_packets(self):
while True:
data, addr = self.socket.recvfrom(1024)
logger.debug("%s:%s > %s", addr[0], addr[1], data.hex())
self.handle_new_packet(addr, data)
def handle_new_packet(self, addr, bData):
pPacket = Packet(bData)
first = pPacket.getByte()
if len(bData) >= 4 and first & DFrame.PACKET_COMMAND_DATA:
self.handle_new_dframe(addr, pPacket)
elif len(bData) >= 12 and first & CFrame.PACKET_COMMAND_FRAME:
self.handle_new_cframe(addr, pPacket)
elif first == EnumQuery.LEAD or first == EnumResponse.LEAD:
self.handle_new_enum(addr, pPacket)
else:
logger.error("Unknown frame received")
return
def handle_new_enum(self, addr, data):
# EnumQuery or EnumResponse
second = data.getByte()
if second == EnumQuery.COMMAND:
# EnumQuery
try:
eq = EnumQuery(data)
logger.debug("Got EnumQuery, sending EnumResponse")
er = EnumResponse()
er.Payload = eq.Payload
er.ApplicationDescSize = 0x50
er.ApplicationDescFlags = 0x41
er.MaxPlayers = self.server.maxplayers
er.CurrentPlayers = len(self.server.players)
er.SessionName = self.server.name
er.ApplicationInstanceGUID = self.guid
er.ApplicationGUID = eq.ApplicationGUID
er.ApplicationReservedData = b'\xff' # Map ID
er.ApplicationReservedData += b'\x00\x04\x00' # game type and teams
er.ApplicationReservedData += struct.pack("<L", int(self.server.version*1000)) # game version
er.ApplicationReservedData += b'\x02\x92\x05\x00\x01\x00\x00\x00\x00\x00' # Unknown
er.ApplicationReservedData += b'\x9c\x53\xf4\xdd' # Seems to be a checksum of current map
# \x00\x00\x00\x00: [None]
# \x00\x00\x00\x01: <custom map>
# \x9c\x53\xf4\xdd: Three Way Island - Canyons
# \x1e\xe9\x39\xe1: Still Winter
er.ApplicationReservedData += self.server.currentmap.mapname.encode("ascii")
er.ApplicationReservedData += b'\x00' * (32 - len(self.server.currentmap.mapname))
self.send_packet(addr, er.to_packet())
except Exception:
logger.error("Could not parse EnumQuery or forge EnumResponse: ")
traceback.print_exc()
return
elif second == EnumResponse.COMMAND:
# wait what? ignore that shit
return
else:
logger.error("Unknown DPLHP command: %s", second)
def handle_new_cframe(self, addr, data):
try:
cframe = CFrame(data)
session = self.get_session(addr)
player = self.get_player(session) if session else None
if cframe.ExtOpCode == CFrame.FRAME_EXOPCODE_CONNECT:
# CONNECT CFRAME
if session and session.Full:
logger.error("Session %s:%s was already fully connected. Ignoring.", session.ip, session.port)
return
elif session and not session.Full and session.SessID == cframe.SessID:
# send CONNECTED
logger.debug("Already partially established connection. Sending a CFRAME CONNECTED again.")
session.send_cframe_connected(cframe)
#session.setup_Connect_Retry_Timer()
return
if not self.server.accept_new_players:
# ignore new players
return
else:
logger.debug("New connection. Sending a CFRAME CONNECTED.")
session = Session(self.socket)
session.SessID = cframe.SessID
session.ip = addr[0]
session.port = addr[1]
self.addrs.append(session)
session.send_cframe_connected(cframe)
player = Player("Unknown", session)
def bxor(b1, b2): # use xor for bytes
result = bytearray()
for b1, b2 in zip(b1, b2):
result.append(b1 ^ b2)
return result
player.id = struct.unpack(">L", bxor(struct.pack("<L", len(self.server.players)), self.guid[0:4]))[0]
logger.debug("Value for connected player: %s", player.id)
player.phase = PlayerPhases.CFRAME_CONNECT
self.server.create_temp_player(player)
#session.setup_Connect_Retry_Timer()
elif cframe.ExtOpCode == CFrame.FRAME_EXOPCODE_CONNECTED:
# CONNECTED CFRAME
# check if already sent a CONNECT packet
logger.debug("%s:%s sent back a CONNECTED CFrame.", session.ip, session.port)
if not session:
logger.error("%s sent a CONNECTED opcode without having sent a CONNECT before. GTFO.", addr)
return
if not cframe.SessID == session.SessID or cframe.Command & CFrame.PACKET_COMMAND_POLL:
logger.error("Sent a CONNECTED packet with incorrect SessID or had COMMAND_POLL")
return
session.Full = True # fully connected
session.cancel_Connect_Retry_Timer()
player.phase = PlayerPhases.CFRAME_CONNECTED
elif cframe.ExtOpCode == CFrame.FRAME_EXOPCODE_SACK:
if not session or not session.Full:
logger.error("Received a SACK packet for a non fully connected session")
return
sack_sent = False
if not cframe.NSeq == session.next_expected_seq:
logger.error("Received CFRAME (%s) does not have the same NSeq (%s). Did we miss a packet?", cframe.NSeq, session.next_expected_seq)
if not sack_sent:
session.send_cframe_sack()
sack_sent = True
if not session.next_send == cframe.NRecv:
logger.error("Received CFRAME (%s) does not have same NRcv (%s). One sent packet might have been lost.", cframe.NRecv, session.CFRAME_NRcv)
if not sack_sent:
session.send_cframe_sack()
sack_sent = True
# WIP: The bNSeq, bNRcv, optional selective acknowledgment (SACK), and optional send mask fields are then processed by using the standard rules in sections 3.1.5.2.1 through 3.1.5.2.4
# TODO: A successfully validated SACK packet SHOULD count as a valid receive and thus restart the KeepAlive timer
if cframe.Command & CFrame.PACKET_COMMAND_POLL:
if not session:
logger.error("Received a POLL packet for a non fully connected session")
return
logger.debug("Got a CFrame POLL. Replying with a SACK.")
# must send back a ACK
session.send_cframe_sack()
except Exception:
logger.error("Should have been a CFRAME but could not parse it")
traceback.print_exc()
return
def handle_new_dframe(self, addr, data):
try:
dframe = DFrame(data)
logger.debug("Received DFRAME")
session = next((x for x in self.addrs if x.ip == addr[0] and x.port == addr[1]), None)
if not session:
logger.debug("%s sent a DFRAME without having sent a CONNECT before. GTFO.", addr)
logger.debug(self.addrs)
return
if not dframe.Seq == session.next_expected_seq:
logger.error("%s unexpected SEQ. Got %s, expected %s", addr, dframe.Seq, session.next_expected_seq)
#return
if dframe.Control & DFrame.PACKET_CONTROL_END_STREAM:
if not session:
logger.error("Received a END STREAM packet for a non fully connected session")
return
# disconnect
resp = DFrame()
resp.Command = DFrame.PACKET_COMMAND_DATA | DFrame.PACKET_COMMAND_NEW_MSG | DFrame.PACKET_COMMAND_END_MSG | DFrame.PACKET_COMMAND_RELIABLE | DFrame.PACKET_COMMAND_SEQUENTIAL
resp.Control = DFrame.PACKET_CONTROL_END_STREAM
resp.Seq = dframe.NRcv
resp.NRcv = session.next_send
session.send(resp)
session.send_cframe_sack()
# TODO: broadcast session has disconnected
self.addrs.remove(session)
return
if dframe.Control & DFrame.PACKET_CONTROL_KEEPALIVE_OR_CORRELATE:
session.send_dframe_keepalive()
session.next_expected_seq += 1
if dframe.Payload:
self.handle_game_packet(session, dframe.Payload)
else:
pass
except Exception as e:
logger.error("Could not parse DFRAME: ")
traceback.print_exc()
return
def handle_game_packet(self, session, payload):
player = self.get_temp_player(session)
if payload[0] == 0xc1:
if not player or not player.phase == PlayerPhases.CFRAME_CONNECTED:
logger.error("Fuck you. Playerphase was %s", player.phase)
return
# DN_INTERNAL_MESSAGE_PLAYER_CONNECT_INFO_EX
ppayload = Packet(payload)
dwPacketType = ppayload.getULong()
dwFlags = ppayload.getULong()
dwDNETVersion = ppayload.getULong()
dwNameOffset = ppayload.getULong()
dwNameSize = ppayload.getULong()
dwDataOffset = ppayload.getULong()
dwDataSize = ppayload.getULong()
dwPasswordOffset = ppayload.getULong()
dwPasswordSize = ppayload.getULong()
dwConnectDataOffset = ppayload.getULong()
dwConnectDataSize = ppayload.getULong()
dwURLOffset = ppayload.getULong()
dwURLSize = ppayload.getULong()
guidInstance = payload[52:68]
guidApplication = payload[68:84]
name = payload[dwNameOffset+4:dwNameOffset+4+dwNameSize]
name = name.decode("utf-16-le")
logger.debug("%s connected!", name)
player.name = name
session.send_dframe_keepalive()
# Response: DN_MSG_INTERNAL_SEND_CONNECT_INFO
d = DN_MSG_INTERNAl_SEND_CONNECT_INFO(self, player)
d.Seq = session.next_send
d.NRcv = session.next_expected_seq
appdata = Packet()
appdata.putByte(0xff) # map ID
appdata.putByte(self.server.game_type) # game type
appdata.putByte(self.server.teams) # teams
appdata.write(b'\xcc') # original: 0x00 - does not seem to affect client
appdata.putShort(int(self.server.version * 1000))
appdata.write(b'\x03\x90') # original: 0292 - does not seem to affect client
appdata.putShort(self.server.points_per_capture)
appdata.putShort(self.server.points_per_kill)
appdata.write(b'\xff\xff') # original: 0000 - does not seem to affect client
appdata.putShort(self.server.detente_time)
appdata.write(b'\x9c\x53\xf4\xdd') # Seems to be a checksum of current map OR linked to the number of chars in the map name
appdata.write(self.server.currentmap.mapname.encode("ascii"))
appdata.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
d.ApplicationReservedData = appdata.getvalue()
session.send(d)
player.phase = PlayerPhases.DN_SEND_CONNECT_INFO
elif payload[0] == 0xc3:
player = self.get_temp_player(session)
if not player or not player.phase == PlayerPhases.DN_SEND_CONNECT_INFO:
return
player.phase = PlayerPhases.DN_ACK_CONNECT_INFO
self.server.add_player(player)
#player.session.send_cframe_sack()
player.session.send_gamedata(b'\x3c'+struct.pack("<L", player.id)+b"\x00")
p1 = b'\x01' + struct.pack("<B", len(self.server.players))
for pplayer in self.server.players:
p1 += struct.pack("<L", pplayer.id)
for pplayer in self.server.players:
if pplayer.name == "[Server]":
continue
p1 += b'\x0e'
p1 += b"\x01\x00"
for pplayer in self.server.players:
if pplayer == player or pplayer.name == "[Server]":
continue
p1 += struct.pack("<B", pplayer.team)
p1 += b'\x00\x00'
player.session.send_gamedata(p1, acknow=False)
player.session.send_gamedata(b'\x3d\x00\x5b\x53\x65\x72\x76\x65\x72\x5d'+b"\x00"*25) # [SERVER]
#player.session.send_gamedata(b'\x3d\x01'+player.name.encode("ascii")+b"\x00") # playername
"""
player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x06\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x10\x02\x56\xab\x31\x96\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x29\x28\x00\x00\x80\x32\x00\x00\x80\x05\x00\x00\x80\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x39\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x39\x01\x02\x01\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x07\x00\x00\x00\x00\x00\x00\x00\x00') # unknown
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x28\x10\x03\x10\x12\x00\x00\x00\xc1\xff\x41\xff\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0f\x56\xab\x31\x96\x08\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2c\x10\x03\x10\x12\x00\x00\x00\x08\x00\xb6\x01\x0a\x14\x00\x00\x00\x00\x2d\x10\x03\x01\x12\x00\x00\x00\xd4\xfc\x9b\xfd\x00\x00\x00', acknow=True) # unknown
#\x00
player.session.send_gamedata(b'\x2f\x02\x00\x00\xbe\x00\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2e\x10\x03\x10\x12\x00\x00\x00\xa8\xfd\x2d\x03\x0a\x14\x00\x00\x00\x00\x2e\x10\x03\x01\x12\x00\x00\x00\x60\xfd\x14\x03\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x14\x00\x00\x00\x00\x28\x10\x03\x01\x12\x00\x00\x00\xbf\xff\x3f\xff\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2a\x10\x03\x10\x12\x00\x00\x00\x73\x01\x42\x02\x0a\x14\x00\x00\x00\x00\x2a\x10\x03\x01\x12\x00\x00\x00\xbe\x01\x8c\x02\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x2f\x02\x00\x00\xc2\x00\x00\x00\x00\x00\x00\x00\x00\x00',acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x14\x00\x00\x00\x00\x2c\x10\x03\x01\x12\x00\x00\x00\x06\x00\xb5\x01\x00\x00\x00', acknow=True) # unknown
player.session.send_gamedata(b'\x0a\x12\x00\x00\x00\x00\x2e\x10\x03\x10\x12\x00\x00\x00\xa4\xfd\x2c\x03\x00',acknow=True) # unknown
player.session.send_gamedata(b'\x2f\x02\x00\x00\xc2\x00\x00\x00\x00\x00\x00\x00\x00\x00', acknow=True) # unknown
"""
def send_packet(self, addr, packet):
self.socket.sendto(packet.getvalue(), addr)
logger.debug("%s:%s < %s", addr[0], addr[1], packet.getvalue().hex())
def get_session(self, iporaddr, port=None):
if not port:
return next((x for x in self.addrs if x.ip == iporaddr[0] and x.port == iporaddr[1]), None)
else:
return next((x for x in self.addrs if x.ip == iporaddr and x.port == port), None)
def get_player(self, iporaddr, port=None):
if type(iporaddr) == Session:
a = next((x for x in self.server.players if x.session.ip == iporaddr.ip and x.session.port == iporaddr.port), None)
if a:
return a
else:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr.ip and x.session.port == iporaddr.port),None)
if not port:
a = next((x for x in self.server.players if x.session.ip == iporaddr[0] and x.session.port == iporaddr[1]), None)
if a:
return a
else:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr[0] and x.session.port == iporaddr[1]),None)
else:
a = next((x for x in self.server.players if x.session.ip == iporaddr and x.session.port == port), None)
if a:
return a
else:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr and x.session.port == port), None)
def get_temp_player(self, iporaddr, port=None):
if type(iporaddr) == Session:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr.ip and x.session.port == iporaddr.port), None)
if not port:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr[0] and x.session.port == iporaddr[1]), None)
else:
return next((x for x in self.server.tempplayers if x.session.ip == iporaddr and x.session.port == port), None)