APPLICATION_GUID = b"\x10\x5e\x62\xa7\x96\x1a\xd2\x11\x9a\xfc\x00\x60\x08\x45\xe5\x71" class Teams: # 00: MvM # 01: MvMvM # 02: RvR # 03: MvR # 04: MvRvK # 05: MvK # 06: RvK # 07: ? Team B # 08: ? Team B # feel free to try other values... # 10: ? Team B # 0c: ? Team B # 5a: crash to desktop MvM = 0x00 MvMvM = 0x01 RvR = 0x02 MvR = 0x03 MvRvK = 0x04 MvK = 0x05 RvK = 0x06 TeamB = 0x07 Crash = 0x5a class GameTypes: # 00: Team Deathmatch # 01: Team Deathmatch with full base # 02: Capture Smartie # 03: Capture Smartie with full base # 04: Base Build Deathmatch # 05: Base Build and Capture the Smartie # 06: Defend Base # 07: Defend Base and Capture the Smartie # 08: GTypeStone # 09: GTypeWood # 0a: crash to desktop # 0b: crash to desktop # 0c: GType(null) # 0d: crash to desktop # 0e: crash to desktop # 0f: crash to desktop # 10: crash to desktop # feel free to try other values... # aa: crash to desktop # ff: crash to desktop TeamDeathmatch = 0x00 TeamDeathmatchWithFullBase = 0x01 CaptureSmartie = 0x02 CaptureSmartieWithFullBase = 0x03 BaseBuildDeathmatch = 0x04 BaseBuildCaptureSmartie = 0x05 DefendBase = 0x06 DefendBaseCaptureSmartie = 0x07 GTypeStone = 0x08 GTypeWood = 0x09 Crash = 0x0a GTypeNull = 0x0c