forked from hipstercat/giantsd
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@ -1,7 +1,6 @@
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import socket
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import threading
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import time
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import traceback
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class MasterServer:
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@ -18,9 +17,5 @@ class MasterServer:
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def _register(self):
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while True:
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print("Sending register")
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try:
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self.socket.sendto(("0"+str(self.server.listen_port)).encode("ascii"), (self.masterserverip, self.masterserverport))
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except:
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traceback.print_exc()
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time.sleep(120)
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48
server.py
48
server.py
@ -2,57 +2,27 @@ from dpnet.netserver import Netserver
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from giants.masterserver import MasterServer
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import asyncio
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## stats
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import pymysql
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num_players_alltime = 0
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class Server:
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def __init__(self, **kwargs):
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self.listen_ip = kwargs.get("ip", "0.0.0.0")
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self.listen_port = kwargs.get("port", 19711)
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self.register_with_ms = kwargs.get("register", True)
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## stats
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self.db = self.db_connect()
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@classmethod
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def db_connect(cls):
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return pymysql.connect(host='192.168.40.2', user="gck", passwd="gck", db="gck", autocommit=True)
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def db_execute(self, sql, args=None):
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try:
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with self.db.cursor() as cursor:
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cursor.execute(sql, args)
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except:
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self.db = self.db_connect()
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return self.db_execute(sql, args)
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def db_query(self, sql, args=None):
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try:
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with self.db.cursor() as cursor:
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cursor.execute(sql, args)
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t = cursor.fetchall()
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return t
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except:
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self.db = self.db_connect()
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return self.db_query(sql, args)
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async def on_connection_received(self, ip, port):
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version = 1.5
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map_name = "Players last 24h/last 48h"
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server_name = "\x03!! V1.5 IS OUT !! \x04 Download on Discord: \x06https://discord.gg/Avj4azU\x01"
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self.db_execute("INSERT INTO multiplayer_stats(ip, date) VALUES (%s, NOW())", (ip,))
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stats_24 = self.db_query("SELECT COUNT(DISTINCT ip) FROM multiplayer_stats WHERE date + INTERVAL 1 DAY > NOW() AND ip not in ('192.168.40.1')")[0][0]
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stats_48 = self.db_query("SELECT COUNT(DISTINCT ip) FROM multiplayer_stats WHERE date + INTERVAL 2 DAY > NOW() AND ip not in ('192.168.40.1')")[0][0]
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player_count = stats_24
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max_player_count = stats_48
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version = 1.497
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server_name = "Hello %s" % ip
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global num_players_alltime
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num_players_alltime = num_players_alltime + 1
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player_count = num_players_alltime
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max_player_count = 20
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map_name = "best map ever"
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return version, server_name, player_count, max_player_count, map_name
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if __name__ == '__main__':
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server = Server(port=19110)
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server = Server()
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if server.register_with_ms:
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ms = MasterServer(server)
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register_thread = ms.register_and_run()
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