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@ -1,7 +1,5 @@
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import os
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from geolite2 import geolite2
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from .packet import Packet
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from .EnumQuery import EnumQuery
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from .EnumResponse import EnumResponse
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@ -23,21 +21,9 @@ import random
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from .DN_MSG_INTERNAL_SEND_CONNECT_INFO import DN_MSG_INTERNAl_SEND_CONNECT_INFO
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import asyncio
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from dpnet.gamepackets import *
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import requests
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import json
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logger = setup_logger(__name__)
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server_names = ["\x02Hello \x05from \x02A\x03m\x04a\x05z\x06e\x07d\x03",
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"\x08Have fun playing Giants!\x01",
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"\x02Oh hello \x03%IP%\x05",
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"\x03!! DON'T JOIN THIS SERVER !!\x01",
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"\x03COVID-19 total cases in \x02%COVID_COUNTRY%\03: %COVID%\x01",
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"\x04Don't forget to join our Discord: \x06https://discord.gg/Avj4azU\x01",
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"\x08vvv this server has the worst ping in the world vvv\x01"]
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with open("countries.json") as fp:
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countries = json.load(fp)
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class Netserver(asyncio.DatagramProtocol):
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def __init__(self, server):
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@ -54,8 +40,8 @@ class Netserver(asyncio.DatagramProtocol):
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self.remotesocket = transport
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def run(self):
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return
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logger.debug("Run")
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return
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.socket.bind((self.server.listen_ip, self.server.listen_port))
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logger.debug("Listening to %s:%s", self.server.listen_ip, self.server.listen_port)
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@ -64,7 +50,7 @@ class Netserver(asyncio.DatagramProtocol):
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if self.server.register_with_ms:
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ms = MasterServer(self.server)
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ms._register()
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ms.register()
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while self.server.running:
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start = datetime.now()
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@ -107,38 +93,15 @@ class Netserver(asyncio.DatagramProtocol):
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if second == EnumQuery.COMMAND:
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# EnumQuery
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try:
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random_players = random.randint(100, 1000)
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eq = EnumQuery(data)
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#logger.debug("Got EnumQuery, sending EnumResponse")
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er = EnumResponse()
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er.Payload = eq.Payload
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er.ApplicationDescSize = 0x50
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er.ApplicationDescFlags = 0x41
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er.MaxPlayers = random_players
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er.CurrentPlayers = 1337
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# magic
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random_name = random.choice(server_names)
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if "%IP%" in random_name: random_name = random_name.replace("%IP%", addr[0])
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if "%JOIN_COUNT%" in random_name: random_name = random_name.replace("%JOIN_COUNT%", str(Netserver.join_count))
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if "%COVID%" in random_name:
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reader = geolite2.reader()
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player_country = reader.get(addr[0])
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d = {country["ISO2"]: country for country in countries}
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try:
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d_covid = requests.get("https://api.covid19api.com/summary", timeout=1).json()
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except requests.Timeout:
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random_name = random_name.replace("%COVID%", "unknown :'(")
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random_name = random_name.replace("%COVID_COUNTRY%", "Global")
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else:
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if player_country and player_country["country"]["iso_code"] in d:
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random_name = random_name.replace("%COVID%", str(list(filter(lambda d: d["CountryCode"] == player_country["country"]["iso_code"], d_covid["Countries"]))[0]["TotalConfirmed"]))
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random_name = random_name.replace("%COVID_COUNTRY%", player_country["country"]["names"]["en"])
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else:
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random_name = random_name.replace("%COVID%", str(d_covid["Global"]["TotalConfirmed"]))
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random_name = random_name.replace("%COVID_COUNTRY%", "Global")
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er.SessionName = random_name
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er.MaxPlayers = self.server.maxplayers
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er.CurrentPlayers = len(self.server.players)
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er.SessionName = self.server.name
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er.ApplicationInstanceGUID = self.guid
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er.ApplicationGUID = eq.ApplicationGUID
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'''er.ApplicationReservedData = b'\xff' # Map ID
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@ -621,6 +584,7 @@ class Netserver(asyncio.DatagramProtocol):
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if not player:
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logger.debug("Fuck that no player wtf man")
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return
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payload = Packet()
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payload.putByte(0x4e) # packet opcode
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#payload.putByte(0x9d) # packet opcode?
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29
server.py
29
server.py
@ -1,9 +1,5 @@
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import threading
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import time
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from dpnet.packet import Packet
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from giants.map import Map
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from giants.masterserver import MasterServer
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from giants.player import Player
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from dpnet.netserver import Netserver
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from dpnet.session import Session
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@ -28,7 +24,7 @@ class Server:
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self.register_with_ms = kwargs.get("register", False)
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self.teams = kwargs.get("teams", Teams.MvM)
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self.game_type = kwargs.get("gametype", GameTypes.TeamDeathmatchWithFullBase)
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self.currentmap = kwargs.get("map", Map("H4XX.exe.gck"))
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self.currentmap = kwargs.get("map", Map("Testmap.gck"))
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self.maxplayers = kwargs.get("maxplayers", 20)
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self.name = kwargs.get("name", "Default Server Name")
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@ -286,33 +282,16 @@ class Server:
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def get_player_by_index(self, playerindex):
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return self.players[playerindex]
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def ms_register_thread(s):
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ms = MasterServer(s)
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while True:
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try:
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print("Registering again")
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ms._register()
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except:
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traceback.print_exc()
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time.sleep(120)
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if __name__ == '__main__':
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server = Server(name="\x02A\x03m\x04a\x05z\x06e\x07d \x08i\x09s \x02w\x03a\x04t\x05c\x06h\x07i\x08n\x09g \x02y\x03o\x04u\x01", maxplayers=355, register=True, teams=Teams.TeamB, gametype=GameTypes.GTypeNull, map=Map("H4XX.exe.gck"),
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port=19110)
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# server.load_plugins()
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server = Server(name="giantsd", maxplayers=20, register=False, teams=Teams.MvM, map=Map("Three Way Island - Canyons.gck")) #, map=Map("Three Way Island - Canyons.gck"))
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server.load_plugins()
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loop = asyncio.get_event_loop()
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listen = loop.create_datagram_endpoint(lambda: Netserver(server), local_addr=(server.listen_ip, server.listen_port))
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statsserverthread = threading.Thread(target=ms_register_thread, args=(server,))
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statsserverthread.start()
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transport, protocol = loop.run_until_complete(listen)
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# loop.create_task(server.ask_command())
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loop.create_task(server.ask_command())
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try:
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loop.run_forever()
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statsserverthread.join()
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except KeyboardInterrupt:
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pass
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transport.close()
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