forked from hipstercat/giantsd
Added things
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@ -151,8 +151,15 @@ class Netserver(asyncio.DatagramProtocol):
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logger.debug("%s:%s > %s (CFRAME CONNECT)", addr[0], addr[1], data.getvalue().hex())
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# CONNECT CFRAME
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if session and session.Full:
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logger.error("Session %s:%s was already fully connected. Ignoring.", session.ip, session.port)
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return
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if False:
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logger.error("Session %s:%s was already fully connected. Ignoring.", session.ip, session.port)
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return
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else:
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logger.error("Session %s:%s was already fully connected. Kicking the old one.", session.ip, session.port)
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player = self.get_player(session)
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if player:
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self.server.remove_player(self.get_player(session))
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self.addrs.remove(session)
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elif session and not session.Full and session.SessID == cframe.SessID:
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# send CONNECTED
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logger.debug("Already partially established connection. Sending a CFRAME CONNECTED again.")
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@ -501,14 +508,10 @@ class Netserver(asyncio.DatagramProtocol):
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objid = "75"
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plix = "01"
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model = "4b"
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async def spawn(objid, plix, model):
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await player.session.send_gamedata(bytes.fromhex("05"+plix+objid+"0000"+model+"00000000"), acknow=False)
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await player.session.send_gamedata(bytes.fromhex("0a32000000"+plix+objid+"000001"+model+"0000000000000000000000000000000000000000000000000000000000000000000000000000000a12000000"+plix+objid+"0000"+model+"020000000000000000"), acknow=False)
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await spawn(objid, plix, model)
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#for i in range(76, 200):
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# await spawn(struct.pack("<B", i).hex(), plix, model)
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#async def spawn(objid, plix, model):
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# await player.session.send_gamedata(bytes.fromhex("05"+plix+objid+"0000"+model+"00000000"), acknow=False)
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# await player.session.send_gamedata(bytes.fromhex("0a32000000"+plix+objid+"000001"+model+"0000000000000000000000000000000000000000000000000000000000000000000000000000000a12000000"+plix+objid+"0000"+model+"020000000000000000"), acknow=False)
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#await spawn(objid, plix, model)
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# makes one player change team
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#await player.session.send_gamedata(bytes.fromhex("0f1c49e2450e0000000000"), acknow=False)
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@ -19,6 +19,7 @@ class Session:
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self.LastMsgID = 0
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self.connect_retry_timer_num = 0
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self.connect_retry_timer = False
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self.lock = asyncio.Lock()
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def send(self, packet):
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@ -6,9 +6,10 @@ import struct
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class Commands:
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def __init__(self, server):
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self.server = server
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self._nextid = 118
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async def on_player_chat(self, player, type, team, message):
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await self.server.broadcast_message("%s (%s,%s): %s" % (player.name, type, team, message), color=ChatColor.Yellow)
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await self.server.broadcast_message_except(player, "%s: %s" % (player.name, message), color=ChatColor.Yellow)
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print(message)
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command = message.split(" ")
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@ -58,6 +59,10 @@ class Commands:
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await player.send_message("Death by id: %s" % diemethod)
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await player.session.send_gamedata(bytes.fromhex("0b1a0000000002070000a5b0d4c35d9714c450abef354a68fb410914000000020700000402000000")+struct.pack("<L",diemethod)+bytes.fromhex("0000"))
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if command[0] == "spawn" and len(command) > 1:
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await self.server.broadcast_message("Spawning "+command[1]+"")
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await self.server.spawn(self._nextid, "00", command[1])
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def setup(server):
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plugin = Commands(server)
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11
server.py
11
server.py
@ -10,6 +10,7 @@ from utils.logger import setup_logger
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import traceback
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import asyncio
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from aioconsole import ainput
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import struct
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logger = setup_logger(__name__)
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@ -137,6 +138,16 @@ class Server:
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continue
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await player.session.send_gamedata(payload, **kwargs)
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async def broadcast_message_except(self, player, text, color=ChatColor.Yellow, type=ChatType.All):
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for pplayer in self.players:
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if pplayer.name == "[Server]" or pplayer == player:
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continue
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await pplayer.send_message(text, color=color, type=type)
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async def spawn(self, objid, plix, model):
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await self.broadcast_gamedata(bytes.fromhex("05" + plix + struct.pack("<B", objid).hex() + "0000" + model + "00000000"), acknow=False)
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await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False)
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if __name__ == '__main__':
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server = Server(name="giantsd", maxplayers=20, register=False, teams=Teams.MvM) #, map=Map("Three Way Island - Canyons.gck"))
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