Tried many values and found gametype and teams bytes

This commit is contained in:
Amazed 2019-01-22 19:15:07 +01:00
parent d46598ae5e
commit 3fd1ea47b3
1 changed files with 57 additions and 19 deletions

View File

@ -244,51 +244,89 @@ class Netserver:
payload.putLong(0x00) # unknown
payload.putLong(0x50) # unknown - 80
payload.putLong(0x41) # unknown - 65
payload.putLong(0x14) # max players
payload.putLong(0x02) # current players
payload.putLong(self.server.maxplayers) # max players
payload.putLong(len(self.server.players)) # current players
payload.putByte(len((name + "\x00").encode("utf-16-le"))) # player name length
payload.write(b'\x01\x00\x00') # unknown - 3585 - or \x16\x01\x00\x00
payload.write(b'\x01\x00\x00') # original: 010000 - client does not connect if wrong
payload.putLong(len((self.server.name + "\x00").encode("utf-16-le"))) # SERVERNAME LENGTH
for _ in range(4):
payload.putLong(0) # unknown
payload.putLong(204+len((name+"\x00").encode("utf-16-le"))) # 204+playerlen that's an offset FUN FACT: setting it to a bad value makes the client crash on connect
payload.putLong(0x34) # unknown - 52
payload.putLong(0x12) # original: 0x34 - does not seem to affect the client
payload.write(self.guid) # instance guid
payload.write(
b"\x10\x5e\x62\xa7\x96\x1a\xd2\x11\x9a\xfc\x00\x60\x08\x45\xe5\x71") # app guid
payload.write(b'\x40\xf5\x62\xe1')
payload.putLong(0x21) # unknown - 33
payload.write(b'\x40\xf5\x62\xe1') # original: 40f562e1 - client does not connect if wrong
payload.putLong(0x10) # original: 0x21 - does not seem to affect the client
payload.putLong(0x00) # unknown
payload.putLong(0x02) # unknown - 2
payload.putLong(0x00) # original: 0x00
payload.write(b'\x01\x01\x01\x01') # original: 45f552e3 - does not seem to affect the client
payload.putLong(0x00)
payload.write(b'\x45\xf5\x52\xe3')
payload.putLong(0x00)
payload.write(b'\x02\x04\x00\x00') # unknown
payload.putLong(0x02) # unknown - 2
payload.write(b'\x02\x04\x00\x00') # original: 02040000 - client does not connect if wrong
payload.putLong(0x02) # original: 0x02 - client does not connect if wrong
payload.putLong(0x00) # unknown
payload.putLong(0x07) # unknown - 7
payload.putLong(0x07) # original: 0x07 unknown - 7
for _ in range(6):
payload.putLong(0) # unknown
payload.write(b'\x40\xf5\x62\xe1') # unknown - 1089823457
payload.write(b'\x40\xf5\x62\xe1') # original: 40f562e1 - client does not connect if wrong
payload.putLong(0x00) # unknown
payload.write(b'\x00\x02\x00\x00') # unknown - ?
payload.putLong(0x21) # unknown - 33
payload.putLong(0x21) # original: 0x21 unknown - 33
payload.putLong(0x00) # unknown - 0
payload.putLong(0x07) # unknown - 7
payload.putLong(0xcc) # unknown - 204
payload.putLong(0x07) # original: 0x07 unknown - 7
payload.putLong(0xcc) # original: 0xcc - does not seem to affect client
payload.putLong(len((name + "\x00").encode("utf-16-le"))) # player name length
for _ in range(4):
payload.putLong(0) # unknown
payload.write((name + "\x00").encode("utf-16-le"))
payload.write(b'\xff') # map ID
payload.write(b'\x01\x01\x00')
payload.write(b'\x08') # game type
# 00: Team Deathmatch
# 01: Team Deathmatch with full base
# 02: Capture Smartie
# 03: Capture Smartie with full base
# 04: Base Build Deathmatch
# 05: Base Build and Capture the Smartie
# 06: Defend Base
# 07: Defend Base and Capture the Smartie
# 08: GTypeStone
# 09: GTypeWood
# 0a: crash to desktop
# 0b: crash to desktop
# 0c: GType(null)
# 0d: crash to desktop
# 0e: crash to desktop
# 0f: crash to desktop
# 10: crash to desktop
# feel free to try other values...
# aa: crash to desktop
# ff: crash to desktop
payload.write(b'\x00') # teams
# 00: MvM
# 01: MvMvM
# 02: RvR
# 03: MvR
# 04: MvRvK
# 05: MvK
# 06: RvK
# 07: ? Team B
# 08: ? Team B
# feel free to try other values...
# 10: ? Team B
# 0c: ? Team B
# 5a: crash to desktop
payload.write(b'\xcc') # original: 0x00 - does not seem to affect client
payload.write(b'\xd9\x05') # game version
payload.write(b'\x02\x92') # unknown
payload.write(b'\x05\x00\x01\x00\x00\x00\x00\x00') # Unknown
payload.write(b'\x03\x90') # original: 0292 - does not seem to affect client
payload.write(b'\x05\x00') # points per capture
payload.write(b'\x01\x00') # points per kill
payload.write(b'\xff\xff') # original: 0000 - does not seem to affect client
payload.write(b'\x00\x00') # détente time
payload.write(b'\x9c\x53\xf4\xdf') # Seems to be a checksum of current map OR linked to the number of chars in the map name
payload.write(self.server.currentmap.mapname.encode("ascii"))
payload.write(b'\x00' * (32 - len(self.server.currentmap.mapname)))
#payload.putLong(0x00) # ??
payload.write((self.server.name + "\x00").encode("utf-16-le"))
r.Payload = payload.getvalue()