New bullets

This commit is contained in:
Amazed 2019-03-14 01:49:16 +01:00
parent 5b6820b8b3
commit 14cc33b3d8
6 changed files with 151 additions and 22 deletions

View File

@ -112,22 +112,53 @@ class MSG_DROP_WEAPON():
p.putByte(0x00) p.putByte(0x00)
return p.getvalue() return p.getvalue()
class MSG_BULLET_EXPLOSION(): class MSG_NEW_PROJECTILE():
def __init__(self, player, projectile, x, y, z): def __init__(self, player, oid, projectiletype, x, y, z, o):
self.player = player self.player = player
self.projectile = projectile
self.x = x self.x = x
self.y = y self.y = y
self.z = z self.z = z
self.o = o
self.projectiletype = projectiletype
self.oid = oid
def to_packet(self):
p = Packet()
p.putByte(0x09) # opcode
p.putULong(0x23)
p.putByte(self.player.get_index())
p.putShort(self.player.oid)
p.putByte(0x00)
p.putByte(0x10)
p.putULong(0x02)
p.putFloat(self.x)
p.putFloat(self.y)
p.putFloat(self.z)
p.putULong(self.o)
p.putShort(self.oid)
p.putShort(0x00)
p.putByte(self.projectiletype)
p.putByte(0x00)
return p.getvalue()
class MSG_BULLET_EXPLOSION():
def __init__(self, player, oid, x, y, z, isbackpackitem):
self.player = player
self.oid = oid
self.x = x
self.y = y
self.z = z
self.isbackpackitem = isbackpackitem
def to_packet(self): def to_packet(self):
p = Packet() p = Packet()
p.putByte(0x09) # opcode p.putByte(0x09) # opcode
p.putULong(0x1a) p.putULong(0x1a)
p.putByte(self.player.get_index()) p.putByte(self.player.get_index())
p.putShort(0x0631) p.putShort(self.oid)
p.putByte(0x00) p.putByte(0x00)
p.putByte(0x03) p.putByte(0x03) if not self.isbackpackitem else p.putByte(0x01) # 0x01 for backpackitem, 0x03 for anything else?
p.putULong(0x4d) p.putULong(0x4d)
p.putFloat(self.x) p.putFloat(self.x)
p.putFloat(self.y) p.putFloat(self.y)
@ -188,3 +219,40 @@ class MSG_PLAYER_TELEPORT():
p.putFloat(self.newz) p.putFloat(self.newz)
p.putByte(0x00) p.putByte(0x00)
return p.getvalue() return p.getvalue()
class MSG_PLAYER_USE_BACKPACK():
def __init__(self, player, backpackitem):
self.player = player
self.backpackitem = backpackitem
def to_packet(self):
p = Packet()
p.putByte(0x09) # opcode
p.putULong(0x12)
p.putByte(self.player.get_index())
p.putShort(self.player.oid)
p.putByte(0x00)
p.putByte(self.backpackitem) # popup?
p.putULong(0x02)
p.putULong(0x46aae90a) # ?
p.putByte(0x00)
return p.getvalue()
class MSG_PLAYER_DROP_BACKPACK():
def __init__(self, player):
self.player = player
def to_packet(self):
p = Packet()
p.putByte(0x09) # opcode
p.putULong(0x13)
p.putByte(self.player.get_index())
p.putShort(self.player.oid)
p.putByte(0x11)
p.putULong(0x02)
p.putULong(0x3a04)
p.putByte(0x0a)
p.putByte(0x00)
return p.getvalue()

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@ -668,18 +668,30 @@ class Netserver(asyncio.DatagramProtocol):
return return
await player.send_message("PROJECTILE SHOOT: %s" % payload.hex()) await player.send_message("PROJECTILE SHOOT: %s" % payload.hex())
await self.server.broadcast_gamedata_except(player, payload) await self.server.broadcast_gamedata_except(player, payload)
await self.server.broadcast_event("on_player_shoot", player) await self.server.broadcast_event("on_player_shoot", player, payload)
elif payload[0] == 0x09 and payload[1] == 0x1a: elif payload[0] == 0x09 and payload[1] == 0x1a:
player = self.get_player(session) player = self.get_player(session)
if not player: if not player:
logger.debug("Fuck that no player wtf man") logger.debug("Fuck that no player wtf man")
return return
await player.send_message("PROJECTILE EXPLOSION: %s" % payload.hex()) await player.send_message("PROJECTILE EXPLOSION: %s" % payload.hex())
#await self.server.broadcast_gamedata_except(player, payload) await self.server.broadcast_gamedata_except(player, payload)
oid = struct.unpack("<H", payload[6:8])[0]
x = struct.unpack("<f", payload[14:18])[0] x = struct.unpack("<f", payload[14:18])[0]
y = struct.unpack("<f", payload[18:22])[0] y = struct.unpack("<f", payload[18:22])[0]
z = struct.unpack("<f", payload[22:26])[0] z = struct.unpack("<f", payload[22:26])[0]
await self.server.broadcast_gamedata(MSG_BULLET_EXPLOSION(player, 10, x, y, z).to_packet()) #await self.server.broadcast_gamedata(MSG_BULLET_EXPLOSION(player, oid, x, y, z).to_packet())
# POPUP
#popupoid = self.server.new_oid()
#type = 12 # maybe
#await self.server.broadcast_gamedata(MSG_NEW_PROJECTILE(player, popupoid, type, x, y, z, 0).to_packet())
#await self.server.broadcast_gamedata(bytes.fromhex("09160000000438000002250000000a00000004070000091300000004070000110200000004"+ struct.pack("<H", popupoid).hex() +"000a090e00000004380000032500000000")) # put popup on backpack
#await self.server.broadcast_gamedata(MSG_PLAYER_DROP_BACKPACK(player).to_packet()) # drop popup
#await self.server.broadcast_gamedata(MSG_BULLET_EXPLOSION(player, popupoid, x, y, z, True).to_packet()) # explode popup
#await self.server.broadcast_gamedata(MSG_PLAYER_USE_BACKPACK(player, 0x16).to_packet()) # use popup
elif payload[0] == 0x09 and payload[1] == 0x0f: elif payload[0] == 0x09 and payload[1] == 0x0f:
player = self.get_player(session) player = self.get_player(session)
if not player: if not player:
@ -705,11 +717,9 @@ class Netserver(asyncio.DatagramProtocol):
logger.debug("Fuck that no player wtf man") logger.debug("Fuck that no player wtf man")
return return
await self.server.broadcast_event("on_player_hit", player, None, None)
await player.send_message("HIT: %s" % payload.hex()) await player.send_message("HIT: %s" % payload.hex())
for p in self.server.players:
if p.name == "[Server]":
continue
await self.server.broadcast_gamedata(MSG_PLAYER_DIE(p, 1).to_packet())
else: else:
player = self.get_player(session) player = self.get_player(session)
if not player: if not player:

28
plugins/bullets.py Normal file
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@ -0,0 +1,28 @@
from dpnet.gamepackets import *
import struct
class Bullets:
def __init__(self, server):
self.server = server
async def on_player_chat(self, player, type, team, message):
command = message.split(" ")
if len(command) > 1 and command[0] == "bullet":
t = int(command[1])
player.opts["bullet"] = t
async def on_player_shoot(self, player, payload):
if "bullet" in player.opts and player.opts["bullet"] != 0:
oid = struct.unpack("<H", payload[31:33])[0]
print(oid)
x = struct.unpack("<f", payload[14:18])[0]
y = struct.unpack("<f", payload[18:22])[0]
z = struct.unpack("<f", payload[22:26])[0]
o = struct.unpack("<L", payload[26:30])[0]
await self.server.broadcast_gamedata(MSG_BULLET_EXPLOSION(player, oid, x, y, z, False).to_packet())
await self.server.broadcast_gamedata(MSG_NEW_PROJECTILE(player, self.server.new_oid(), player.opts["bullet"], x, y, z, o).to_packet())
def setup(server):
plugin = Bullets(server)
server.add_plugin(plugin)

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@ -147,8 +147,7 @@ class Commands:
if len(command) > 1 and command[0] == "drop": if len(command) > 1 and command[0] == "drop":
weap = int(command[1]) weap = int(command[1])
await player.send_message("Dropped weapon %s" % weap, color=ChatColor.Cyan) await player.send_message("Dropped weapon %s" % weap, color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server._nextid, weap, 255).to_packet()) await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server.new_oid(), weap, 255).to_packet())
self.server._nextid += 1
if command[0] == "coords": if command[0] == "coords":
await player.send_message("You are at (%s,%s,%s)" % (player.x, player.y, player.z), color=ChatColor.Cyan) await player.send_message("You are at (%s,%s,%s)" % (player.x, player.y, player.z), color=ChatColor.Cyan)
@ -161,6 +160,25 @@ class Commands:
await player.send_message("Teleporting you to (%s,%s,%s)" % (x, y, z), color=ChatColor.Cyan) await player.send_message("Teleporting you to (%s,%s,%s)" % (x, y, z), color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z, o).to_packet()) await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z, o).to_packet())
if len(command) > 1 and command[0] == "fire":
weap = int(command[1])
if len(command) > 2:
i = int(command[2])
else:
i = 1
for _ in range(i):
x = randint(-200, 200)
y = randint(-200, 200)
z = randint(-200, 200)
o = 0
await player.send_message("Firing to (%s,%s,%s)" % (x, y, z), color=ChatColor.Cyan)
await self.server.broadcast_gamedata(MSG_NEW_PROJECTILE(player, self.server.new_oid(), weap, x, y, z, o).to_packet())
if command[0] == "popup":
await player.send_message("Spawned popup", color=ChatColor.Cyan)
await self.server.broadcast_gamedata(bytes.fromhex("09160000000438000002250000000a000000040700000913000000040700001102000000041d00000a090e00000004380000032500000000"))
def setup(server): def setup(server):
plugin = Commands(server) plugin = Commands(server)

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@ -24,34 +24,34 @@ class Instagib:
# give stuff # give stuff
await self.give_stuff(player) await self.give_stuff(player)
async def on_player_shoot(self, player): async def on_player_shoot(self, player, payload):
await self.spawn_sniper(player) await self.spawn_sniper(player)
async def on_player_hit(self, player, shooter, damage, weapon): async def on_player_hit(self, player, shooter, damage, weapon):
# make player die # make player die
await self.server.broadcast_gamedata(MSG_PLAYER_DIE(player, 1)) #await self.server.broadcast_gamedata(MSG_PLAYER_DIE(player, 1))
pass
async def give_stuff(self, player): async def give_stuff(self, player):
# remove current weapon # remove current weapon
await self.remove_current_weapon(player) #await self.remove_current_weapon(player)
# add sniper # add sniper
await self.spawn_sniper(player) await self.spawn_sniper(player)
async def spawn_sniper(self, player): async def spawn_sniper(self, player):
await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server._nextid, 6, 255).to_packet()) await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server.new_oid(), 6, 255).to_packet())
self.server._nextid += 1
async def remove_current_weapon(self, player): async def remove_current_weapon(self, player):
await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, 0xff).to_packet()) await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, 0xff).to_packet())
async def random_teleport(self, player): async def random_teleport(self, player):
# random teleport # random teleport
maxdist = 300 maxdist = 2000
x = randint(-(maxdist/2), maxdist/2) x = randint(-(maxdist/2), maxdist/2)
y = randint(-(maxdist/2), maxdist/2) y = randint(-(maxdist/2), maxdist/2)
z = randint(-(maxdist/2), maxdist/2) z = randint(-(maxdist/2), maxdist/2)
await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z).to_packet()) await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z, 0).to_packet())
def setup(server): def setup(server):

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@ -268,6 +268,11 @@ class Server:
await self.broadcast_gamedata(p.getvalue(), acknow=False) await self.broadcast_gamedata(p.getvalue(), acknow=False)
#await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False) #await self.broadcast_gamedata(bytes.fromhex("0a32000000" + plix + struct.pack("<B", objid).hex() + "000001" + model + "000000ff00000000000000000000000000000000000000000000000000000000000000000000000a12000000" + plix + struct.pack("<B", objid).hex() + "0000" + model + "020000000000000000"), acknow=False)
def new_oid(self):
a = self._nextid
self._nextid += 1
return a
def get_player_index(self, player): def get_player_index(self, player):
for iplayer in range(len(self.players)): for iplayer in range(len(self.players)):
if self.players[iplayer] == player: if self.players[iplayer] == player: