2019-03-13 01:37:49 +01:00
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from dpnet.packet import Packet
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from dpnet.gamepackets import *
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from random import randint
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class Instagib:
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def __init__(self, server):
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self.server = server
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async def on_player_spawn(self, player):
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await self.server.broadcast_message("%s has spawned" % player.name)
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# random teleport
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await self.random_teleport(player)
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# give stuff
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await self.give_stuff(player)
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async def on_player_respawn(self, player):
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await self.server.broadcast_message("%s has respawned" % player.name)
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# random teleport
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await self.random_teleport(player)
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# give stuff
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await self.give_stuff(player)
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2019-03-14 01:49:16 +01:00
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async def on_player_shoot(self, player, payload):
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2019-03-13 01:37:49 +01:00
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await self.spawn_sniper(player)
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async def on_player_hit(self, player, shooter, damage, weapon):
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# make player die
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2019-03-14 01:49:16 +01:00
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#await self.server.broadcast_gamedata(MSG_PLAYER_DIE(player, 1))
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pass
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2019-03-13 01:37:49 +01:00
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async def give_stuff(self, player):
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# remove current weapon
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2019-03-14 01:49:16 +01:00
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#await self.remove_current_weapon(player)
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2019-03-13 01:37:49 +01:00
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# add sniper
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await self.spawn_sniper(player)
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async def spawn_sniper(self, player):
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2019-03-14 01:49:16 +01:00
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await self.server.broadcast_gamedata(MSG_DROP_WEAPON(player, self.server.new_oid(), 6, 255).to_packet())
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2019-03-13 01:37:49 +01:00
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async def remove_current_weapon(self, player):
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await self.server.broadcast_gamedata(MSG_SWITCH_WEAPON(player, 0xff).to_packet())
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async def random_teleport(self, player):
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# random teleport
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2019-03-14 01:49:16 +01:00
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maxdist = 2000
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2019-03-13 01:37:49 +01:00
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x = randint(-(maxdist/2), maxdist/2)
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y = randint(-(maxdist/2), maxdist/2)
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z = randint(-(maxdist/2), maxdist/2)
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2019-03-14 01:49:16 +01:00
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await self.server.broadcast_gamedata(MSG_PLAYER_TELEPORT(player, x, y, z, 0).to_packet())
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2019-03-13 01:37:49 +01:00
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def setup(server):
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plugin = Instagib(server)
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server.add_plugin(plugin)
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