Added textures dimensions and made image autosizer more logical

This commit is contained in:
Amazed 2020-03-09 17:26:44 +01:00
parent fd52928ff9
commit 9f33997638
2 changed files with 6 additions and 2 deletions

View File

@ -138,6 +138,8 @@
//
this.textureList.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.textureList.AutoCompleteMode = System.Windows.Forms.AutoCompleteMode.Suggest;
this.textureList.AutoCompleteSource = System.Windows.Forms.AutoCompleteSource.ListItems;
this.textureList.Enabled = false;
this.textureList.FormattingEnabled = true;
this.textureList.Location = new System.Drawing.Point(16, 209);
@ -155,7 +157,7 @@
this.ThumbImage.MinimumSize = new System.Drawing.Size(220, 201);
this.ThumbImage.Name = "ThumbImage";
this.ThumbImage.Size = new System.Drawing.Size(220, 201);
this.ThumbImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.ThumbImage.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.ThumbImage.TabIndex = 8;
this.ThumbImage.TabStop = false;
//
@ -228,7 +230,7 @@
this.openmapButton.Name = "openmapButton";
this.openmapButton.Size = new System.Drawing.Size(220, 39);
this.openmapButton.TabIndex = 13;
this.openmapButton.Text = "Open map";
this.openmapButton.Text = "Open other map";
this.openmapButton.UseVisualStyleBackColor = true;
this.openmapButton.Click += new System.EventHandler(this.openmapButton_Click);
//

View File

@ -195,6 +195,7 @@ namespace GiantsMapTextureChanger
if (this.all_textures.ContainsKey(selected)) {
ThumbImage.Image = this.all_textures[selected];
ThumbImage.Tag = selected;
toolStripStatusLabel1.Text = selected + ": " + this.all_textures[selected].Width + "x" + this.all_textures[selected].Height;
}
}
@ -227,6 +228,7 @@ namespace GiantsMapTextureChanger
{
ThumbImage.Image = this.map_textures[selected];
ThumbImage.Tag = selected;
toolStripStatusLabel1.Text = selected + ": " + this.map_textures[selected].Width + "x" + this.map_textures[selected].Height;
}
}