114 lines
3.5 KiB
GDScript
114 lines
3.5 KiB
GDScript
extends Spatial
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tool
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func dict_of_lowercase_filenames(path):
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var dir_files = {}
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var dirpath = path
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var dir = Directory.new()
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dir.open(dirpath)
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with("."):
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if file.ends_with(".import"):
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dir_files[file.to_lower().replace(".import", "")] = path+"/"+file.replace(".import", "")
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else:
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if dir.file_exists(file+".import"):
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continue
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else:
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dir_files[file.to_lower()] = path+"/"+file
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dir.list_dir_end()
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return dir_files
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func load_json_file(path):
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"""Loads a JSON file from the given res path and return the loaded JSON object."""
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var file = File.new()
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var open_err = file.open(path, file.READ)
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if open_err != OK:
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print("[file.open] Error loading file '" + str(path) + "'.")
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print("\tError: ", open_err)
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return null
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var text = file.get_as_text()
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var result_json = JSON.parse(text)
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if result_json.error != OK:
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print("[load_json_file] Error loading JSON file '" + str(path) + "'.")
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print("\tError: ", result_json.error)
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print("\tError Line: ", result_json.error_line)
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print("\tError String: ", result_json.error_string)
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return null
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var obj = result_json.result
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return obj
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var assets_files = dict_of_lowercase_filenames("res://assets/all_gbs")
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var audio_files = dict_of_lowercase_filenames("res://assets/audio/Stream/Ambient")
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var ids = load_json_file("res://assets/id_to_gbs.json")
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print("Loaded %s valid objects" % len(ids))
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print("Godot found %s GBS available to load" % str(len(assets_files)))
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var map_objs = load_json_file("res://assets/terrains/square_one_1/w_M_3Way_Tigs - Threeway - Square One.bin.txt.json")
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#var map_origin = $MeshInstance.global_transform.origin
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#var map_stretch = 1
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for obj in map_objs:
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var _id = str(obj["id"])
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if not _id in ids:
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push_warning("Giants obj %s could not be loaded" % _id)
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continue
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var gbs_file = ids[_id]["model"] + ".gbs.obj"
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if not gbs_file in assets_files:
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push_warning("GBS %s could not be loaded" % gbs_file)
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continue
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var mesh_instance = MeshInstance.new()
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var real_file_for_gbs = assets_files[gbs_file]
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var scene_name = real_file_for_gbs
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var scene = load(scene_name)
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if not scene:
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print("could not load "+ scene_name)
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continue
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var mesh = scene
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mesh_instance.mesh = mesh
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add_child(mesh_instance)
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var obj_position = Vector3(
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obj["x"],
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obj["z"]-5,
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-obj["y"])
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mesh_instance.global_transform.origin = obj_position
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var obj_rotation = Vector3(
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deg2rad(obj["angle_2"]-90), deg2rad(obj["angle"]), deg2rad(obj["angle_3"])
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)
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mesh_instance.rotation = obj_rotation
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var obj_scale = Vector3(obj["scale"], obj["scale"], obj["scale"])
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mesh_instance.scale = obj_scale
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mesh_instance.create_trimesh_collision()
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if "audio" in ids[_id]:
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var audio_raw = ids[_id]["audio"] + ".wav"
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if not audio_raw in audio_files:
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push_warning(obj["audio"] + ".wav could not be found")
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continue
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var audiostream = AudioStreamPlayer3D.new()
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audiostream.autoplay = true
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audiostream.stream = load(audio_files[audio_raw])
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audiostream.stream.loop_mode = AudioStreamSample.LOOP_FORWARD
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audiostream.unit_size = ids[_id]["audiodist"] /2
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if ids[_id]["audiodist"] > 1000:
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print(ids[_id]["model"]+" has audiodist "+ids[_id]["audiodist"])
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audiostream.bus = "Ambiants"
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mesh_instance.add_child(audiostream)
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func _process(delta):
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# $DirectionalLight.rotate_x(deg2rad(10)*delta)
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#$newvimps/Navigation.get_path_to($Player)
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pass
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