27 lines
555 B
GDScript
27 lines
555 B
GDScript
extends Entity
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class_name GenericProjectile
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var BULLET_SPEED = 1
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var BULLET_DAMAGE = 15
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export var LIFETIME = 0
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var _timer = 0
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var from: Transform
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var to: Vector3 = Vector3.ZERO
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func _physics_process(delta):
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if LIFETIME != 0:
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_timer += delta
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if _timer >= LIFETIME:
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queue_free()
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func create(_from: Transform, _to: Vector3, exclude_collisions: Array):
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from = _from
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to = _to
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global_transform = from
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for object in exclude_collisions:
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add_collision_exception_with(object)
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add_central_force((to - from.origin).normalized() * BULLET_SPEED)
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