81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
[gd_resource type="Animation" format=2]
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[resource]
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resource_name = "bow_charging"
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length = 2.0
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loop = true
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tracks/0/type = "transform"
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tracks/0/path = NodePath("MeshInstance")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( )
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("MeshInstance:rotation_degrees:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = false
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tracks/1/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 180, -0.25, 0, 0.25, 0, 360, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("MeshInstance:rotation_degrees:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = false
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 180, -0.25, 0, 0.25, 0, 360, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("MeshInstance:rotation_degrees:z")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = false
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tracks/3/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/4/type = "transform"
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tracks/4/path = NodePath("MeshInstance2")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = PoolRealArray( )
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("MeshInstance2:rotation_degrees:x")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 1, 181.396, 180, -0.99, -177.763, 1, 178.067, 360, -1, -178.604, 0.43, 65.2514 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/6/type = "bezier"
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tracks/6/path = NodePath("MeshInstance2:rotation_degrees:y")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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tracks/7/type = "bezier"
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tracks/7/path = NodePath("MeshInstance2:rotation_degrees:z")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 1, 2 )
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}
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