giants-godot/characters/vimp2.gd
2021-09-08 18:36:41 +02:00

31 lines
749 B
GDScript

extends Character
func body_entered(body: Node):
if State != States.Alive:
return
if body is GenericProjectile:
Health -= body.BULLET_DAMAGE
if Health <= 0:
die()
else:
var audios = [
preload("res://assets/audio/Sounds/VI_INJR2.xx_vimp.gzp.wav"),
preload("res://assets/audio/Sounds/VI_INJR1.xx_vimp.gzp.wav")
]
var audioindex = randi() % 2
var audio = audios[audioindex]
$HitSound.stream = audio
$HitSound.play()
func die():
State = States.Dead
var deathaudio = preload("res://assets/audio/Sounds/EX_BDYL2.xx_permanentaliens.gzp.wav")
$HitSound.stop()
$HitSound.stream = deathaudio
$HitSound.play()
$HitSound.connect("finished", self, "die_sound_finished")
func die_sound_finished():
queue_free()