giants-godot/weapons/bow_rpg.gd
2021-09-08 18:36:41 +02:00

8 lines
188 B
GDScript

extends Weapon
func _init():
projectile = preload("res://projectiles/rpg_bow.tscn")
held_hand = "left"
activate_sound = preload("res://assets/audio/Sounds/SR_RPGPL.xx_raik.gzp.wav")