20 lines
281 B
GDScript
20 lines
281 B
GDScript
extends Entity
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class_name Character
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enum States {
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Alive,
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Dead
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}
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export var Health = 100
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var State = States.Alive
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func _init():
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gravity_scale = 10
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mass = 10
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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