86 lines
2.5 KiB
Plaintext
86 lines
2.5 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://assets/all_gbs/textures/M_3w_L2_seabed.tga" type="Texture" id=1]
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[ext_resource path="res://assets/terrains/square_one_1/water_normal_2.png" type="Texture" id=2]
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[ext_resource path="res://assets/all_gbs/textures/M_3w_L2_sea.tga" type="Texture" id=3]
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[ext_resource path="res://assets/TexturesCom_WaterPlain0017_2_seamless_S_norm.tga" type="Texture" id=4]
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[ext_resource path="res://assets/Water.gd" type="Script" id=5]
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[sub_resource type="SpatialMaterial" id=1]
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flags_transparent = true
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params_cull_mode = 2
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albedo_color = Color( 0.290196, 0.568627, 0.529412, 1 )
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albedo_texture = ExtResource( 3 )
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roughness = 0.31
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 2 )
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refraction_enabled = true
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refraction_scale = 0.05
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refraction_texture_channel = 0
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uv1_scale = Vector3( 1000, 1000, 1000 )
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uv1_offset = Vector3( 1.9554, 1.9554, 1.9554 )
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[sub_resource type="PlaneMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="Animation" id=3]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:mesh:material:uv1_offset")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 2, 2, 2 ) ]
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}
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[sub_resource type="SpatialMaterial" id=4]
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flags_transparent = true
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albedo_texture = ExtResource( 1 )
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metallic = 1.0
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roughness = 0.0
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normal_enabled = true
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normal_scale = 0.12
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normal_texture = ExtResource( 4 )
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refraction_enabled = true
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refraction_scale = -0.05
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refraction_texture = ExtResource( 2 )
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refraction_texture_channel = 0
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proximity_fade_enable = true
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proximity_fade_distance = 5.0
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[sub_resource type="PlaneMesh" id=5]
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material = SubResource( 4 )
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size = Vector2( 1, 1 )
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[sub_resource type="BoxShape" id=6]
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extents = Vector3( 0.5, 0.1, 0.5 )
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[node name="Water3" type="MeshInstance"]
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mesh = SubResource( 2 )
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material/0 = null
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script = ExtResource( 5 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "uv_water"
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playback_speed = 0.1
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anims/uv_water = SubResource( 3 )
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[node name="WaterBed" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.004, 0 )
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mesh = SubResource( 5 )
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material/0 = null
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[node name="Area" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
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shape = SubResource( 6 )
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[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]
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