giants-godot/scenes/realistic_water.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://shaders/water/Ground.tscn" type="PackedScene" id=1]
[ext_resource path="res://shaders/water/Water.tscn" type="PackedScene" id=2]
[ext_resource path="res://shaders/water/Water.gd" type="Script" id=3]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 128000, 5, 128000 )
[node name="Spatial" type="Spatial"]
[node name="Water" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
script = ExtResource( 3 )
[node name="Area" type="Area" parent="Water"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Water/Area"]
shape = SubResource( 1 )
[node name="Ground" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -6.02771, 0 )
visible = false
[connection signal="body_entered" from="Water/Area" to="Water" method="_on_Area_body_entered"]
[connection signal="body_exited" from="Water/Area" to="Water" method="_on_Area_body_exited"]