giants-godot/characters/basecharacter.tscn

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[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "class Player:
export var health = 100
export var speed = 10
export var UI: NodePath
func take_damage(damage: float):
health -= damage
if health <= 0:
die()
func die():
pass
"
[node name="Spatial" type="Spatial"]
script = SubResource( 1 )