giants-godot/weapons/bow_rpg.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://entities/weapon.gd" type="Script" id=1]
[ext_resource path="res://assets/all_gbs/rp_bow_rpg.gbs.obj" type="ArrayMesh" id=2]
[ext_resource path="res://assets/audio/Sounds/SR_RPGPL.xx_raik.gzp.wav" type="AudioStream" id=3]
[ext_resource path="res://projectiles/rpg_bow.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/audio/Sounds/SR_RPGSH.xx_raik.gzp.wav" type="AudioStream" id=5]
[ext_resource path="res://effects/anim_bow_charging.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/audio/Sounds/SR_RPGSL.xx_raik.gzp.wav" type="AudioStream" id=7]
[ext_resource path="res://assets/all_gbs/textures/st_bow_grenade.tga" type="Texture" id=8]
[node name="BowRPG" type="Spatial"]
script = ExtResource( 1 )
projectile = ExtResource( 4 )
held_hand = 0
activation_type = 0
fire_sound = ExtResource( 5 )
switch_sound = ExtResource( 7 )
max_ammo = 25
current_ammo = 25
weapon_icon = ExtResource( 8 )
activate_efx = ExtResource( 6 )
activate_sound = ExtResource( 3 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0, 0 )
mesh = ExtResource( 2 )
material/0 = null
material/1 = null
material/2 = null