25 lines
686 B
GDScript
25 lines
686 B
GDScript
extends Character
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func body_entered(body: Node):
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if state != States.Alive:
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return
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if body is GenericProjectile:
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take_damage(body.BULLET_DAMAGE)
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if state == States.Alive:
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var audios = [
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preload("res://assets/audio/Sounds/VI_INJR2.xx_vimp.gzp.wav"),
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preload("res://assets/audio/Sounds/VI_INJR1.xx_vimp.gzp.wav")
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]
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var audioindex = randi() % 2
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var audio = audios[audioindex]
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$HitSound.stream = audio
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$HitSound.play()
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func die():
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var deathaudio = preload("res://assets/audio/Sounds/EX_BDYL2.xx_permanentaliens.gzp.wav")
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var hitsnd = $HitSound
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hitsnd.stop()
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hitsnd.stream = deathaudio
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hitsnd.play()
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hitsnd.connect("finished", hitsnd, "queue_free")
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