giants-godot/characters/latest_reaper
2021-10-15 23:42:56 +02:00
..
fall a land to run forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
fall a land to standing idle 01-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
fall a loop-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
Idle1-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
Reaper.gd before refactor player_controller 2021-09-22 18:04:03 +02:00
Reaper.gltf init 2021-09-08 18:36:41 +02:00
Reaper.gltf.import more stuff 2021-10-01 15:50:16 +02:00
Reaper.tscn Kabuto and isolated TPSController 2021-10-15 23:42:06 +02:00
rp_arm_002.material init 2021-09-08 18:36:41 +02:00
rp_back_002.material init 2021-09-08 18:36:41 +02:00
rp_dress_002.material init 2021-09-08 18:36:41 +02:00
rp_eyes_002.material init 2021-09-08 18:36:41 +02:00
rp_front_002.material init 2021-09-08 18:36:41 +02:00
rp_hair_002.material init 2021-09-08 18:36:41 +02:00
rp_head_002.material init 2021-09-08 18:36:41 +02:00
Running3-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim overdraw-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim recoil-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim walk back-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim walk forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim walk left-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing aim walk right-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing block-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing death backward 01-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing death forward 01-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing disarm bow-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing dive forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing dodge backward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing dodge forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing dodge left-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing dodge right-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing draw arrow-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing equip bow-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing idle 01-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing idle 02 looking-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing idle 03 examine-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing melee kick-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing melee punch-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing react small from front-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing react small from headshot-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing run back-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing run forward stop-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing run forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing run left-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing run right-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing turn 90 left-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing turn 90 right-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing walk back-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing walk forward-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing walk left-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
standing walk right-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
T-Pose-loop.anim LFS moves 2021-10-15 23:42:56 +02:00
unarmed idle 01-loop.anim LFS moves 2021-10-15 23:42:56 +02:00