.. |
fall a land to run forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
fall a land to standing idle 01-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
fall a loop-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
Idle1-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
Reaper.gd
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before refactor player_controller
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2021-09-22 18:04:03 +02:00 |
Reaper.gltf
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init
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2021-09-08 18:36:41 +02:00 |
Reaper.gltf.import
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more stuff
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2021-10-01 15:50:16 +02:00 |
Reaper.tscn
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Kabuto and isolated TPSController
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2021-10-15 23:42:06 +02:00 |
rp_arm_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_back_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_dress_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_eyes_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_front_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_hair_002.material
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init
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2021-09-08 18:36:41 +02:00 |
rp_head_002.material
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init
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2021-09-08 18:36:41 +02:00 |
Running3-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim overdraw-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim recoil-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim walk back-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim walk forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim walk left-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing aim walk right-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing block-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing death backward 01-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing death forward 01-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing disarm bow-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing dive forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing dodge backward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing dodge forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing dodge left-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing dodge right-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing draw arrow-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing equip bow-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing idle 01-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing idle 02 looking-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing idle 03 examine-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing melee kick-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing melee punch-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing react small from front-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing react small from headshot-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing run back-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing run forward stop-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing run forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing run left-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing run right-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing turn 90 left-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing turn 90 right-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing walk back-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing walk forward-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing walk left-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
standing walk right-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
T-Pose-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |
unarmed idle 01-loop.anim
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LFS moves
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2021-10-15 23:42:56 +02:00 |