giants-godot/weapons/proximitymissile.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/all_gbs/MC_launcher.gbs.obj" type="ArrayMesh" id=1]
[ext_resource path="res://entities/weapon.gd" type="Script" id=2]
[ext_resource path="res://projectiles/proximity.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/audio/Sounds/ME_PRXSH.xx_mecclev1.gzp.wav" type="AudioStream" id=4]
[ext_resource path="res://assets/audio/Sounds/ME_PRXRL.xx_mecclev1.gzp.wav" type="AudioStream" id=5]
[ext_resource path="res://assets/all_gbs/textures/st_ml_proximity.tga" type="Texture" id=6]
[node name="ProximityLauncher" type="Spatial"]
script = ExtResource( 2 )
projectile = ExtResource( 3 )
fire_sound = ExtResource( 4 )
switch_sound = ExtResource( 5 )
max_ammo = 100
current_ammo = 100
weapon_icon = ExtResource( 6 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( -1, 8.74228e-08, 0, 3.82137e-15, 4.37114e-08, -1, -8.74228e-08, -1, -4.37114e-08, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null