giants-godot/weapons/handgun.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/all_gbs/mc_gun.gbs.obj" type="ArrayMesh" id=1]
[ext_resource path="res://entities/weapon.gd" type="Script" id=2]
[ext_resource path="res://projectiles/default.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/all_gbs/textures/st_mec_gun.tga" type="Texture" id=4]
[ext_resource path="res://assets/audio/Sounds/ME_PEAS1.xx_mecclev1.gzp.wav" type="AudioStream" id=5]
[node name="Weapon" type="Spatial"]
script = ExtResource( 2 )
projectile = ExtResource( 3 )
fire_sound = ExtResource( 5 )
max_ammo = 0
current_ammo = 0
weapon_icon = ExtResource( 4 )
repeat_time = 0.5
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null