giants-godot/ui/rp_ui.tscn

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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://assets/all_gbs/textures/st_rp_slot3.tga" type="Texture" id=6]
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colors = PoolColorArray( 1, 0, 0, 1, 1, 1, 1, 0.046729 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
width = 10
[node name="UI" type="Control"]
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margin_top = -280.0
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margin_right = -559.104
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margin_left = 257.257
margin_top = 456.661
margin_right = 769.257
margin_bottom = 584.661
texture = ExtResource( 6 )
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[node name="Weapon0" type="Control" parent="equipment/weapons"]
margin_left = 2.0
margin_top = 2.0
margin_right = 98.0
margin_bottom = 98.0
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[node name="selected" type="TextureRect" parent="equipment/weapons/Weapon0"]
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margin_top = 2.0
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margin_left = 302.0
margin_top = 2.0
margin_right = 398.0
margin_bottom = 98.0
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[node name="rp_weapon_icon" parent="equipment/weapons/Weapon3" instance=ExtResource( 7 )]
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margin_bottom = 96.0
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texture = ExtResource( 9 )
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[node name="rp_weapon_icon" parent="equipment/weapons/Weapon4" instance=ExtResource( 7 )]
visible = false
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margin_top = 329.0
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margin_bottom = -131.0
texture = ExtResource( 8 )
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