giants-godot/shaders/water/Water.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://realistic_water_shader/art/water/Water.material" type="Material" id=1]
[sub_resource type="PlaneMesh" id=1]
material = ExtResource( 1 )
size = Vector2( 128000, 128000 )
subdivide_width = 256
subdivide_depth = 256
[node name="Water" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.10169, 0 )
mesh = SubResource( 1 )
material/0 = ExtResource( 1 )