giants-godot/realistic_water_shader/art/seaweed/Seaweed.obj.import

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[remap]
importer="wavefront_obj"
type="Mesh"
path="res://.import/Seaweed.obj-49506fd9f7c5cb742249a87f2882baeb.mesh"
[deps]
files=[ "res://.import/Seaweed.obj-49506fd9f7c5cb742249a87f2882baeb.mesh" ]
source_file="res://realistic_water_shader/art/seaweed/Seaweed.obj"
dest_files=[ "res://.import/Seaweed.obj-49506fd9f7c5cb742249a87f2882baeb.mesh", "res://.import/Seaweed.obj-49506fd9f7c5cb742249a87f2882baeb.mesh" ]
[params]
generate_tangents=true
scale_mesh=Vector3( 1, 1, 1 )
offset_mesh=Vector3( 0, 0, 0 )
optimize_mesh=true