giants-godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "BaseUI",
"language": "GDScript",
"path": "res://ui/base_ui.gd"
}, {
"base": "KinematicBody",
"class": "Character",
"language": "GDScript",
"path": "res://entities/character.gd"
}, {
"base": "RigidBody",
"class": "Entity",
"language": "GDScript",
"path": "res://entities/entity.gd"
}, {
"base": "Entity",
"class": "GenericProjectile",
"language": "GDScript",
"path": "res://entities/genericprojectile.gd"
}, {
"base": "Character",
"class": "Kabuto",
"language": "GDScript",
"path": "res://characters/kabuto.gd"
}, {
"base": "Shop",
"class": "ReaperShop",
"language": "GDScript",
"path": "res://entities/shops/reaper_shop.gd"
}, {
"base": "Node",
"class": "Shop",
"language": "GDScript",
"path": "res://entities/shops/shop.gd"
}, {
"base": "Spatial",
"class": "TPSController",
"language": "GDScript",
"path": "res://player/TPSController.gd"
}, {
"base": "Spatial",
"class": "Weapon",
"language": "GDScript",
"path": "res://entities/weapon.gd"
} ]
_global_script_class_icons={
"BaseUI": "",
"Character": "",
"Entity": "",
"GenericProjectile": "",
"Kabuto": "",
"ReaperShop": "",
"Shop": "",
"TPSController": "",
"Weapon": ""
}
[application]
config/name="Giants"
run/main_scene="res://scenes/intro_island/MainMenu.tscn"
boot_splash/image="res://assets/all_gbs/textures/MU_IDselect.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://assets/icon.png"
[autoload]
Globals="*res://singletons/Globals.gd"
[display]
window/vsync/use_vsync=false
[editor_plugins]
enabled=PoolStringArray( "res://addons/Trail/plugin.cfg", "res://addons/silicon.vfx.lens_flare/plugin.cfg" )
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
inp_fire={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
camera_front={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
}
weapon_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
]
}
move_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
camera_vimp={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":233,"unicode":0,"echo":false,"script":null)
]
}
camera_reaper={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":38,"unicode":0,"echo":false,"script":null)
]
}
kabuto_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777240,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Characters"
3d_physics/layer_3="Weapons"
[network]
limits/debugger_stdout/max_chars_per_second=10000
[rendering]
quality/filters/msaa=1
environment/default_environment="res://assets/M_3WL1_env.tres"