giants-godot/characters/mecc.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://entities/character.gd" type="Script" id=1]
[ext_resource path="res://assets/all_gbs/mc_l0.gbs.obj" type="ArrayMesh" id=2]
[sub_resource type="CapsuleShape" id=1]
radius = 3.0
height = 5.0
[node name="Mecc" type="KinematicBody"]
script = ExtResource( 1 )
max_weapons = 4
[node name="lefthand" type="BoneAttachment" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 5, 8, -1 )
[node name="Skeleton" type="Skeleton" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="Skeleton"]
mesh = ExtResource( 2 )
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
material/6 = null
material/7 = null
material/8 = null
material/9 = null
material/10 = null
material/11 = null
material/12 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5.5, 0 )
shape = SubResource( 1 )