[remap] importer="wavefront_obj" type="Mesh" path="res://.import/rp_bow_rpg_L4.gbs.obj-0cd77c87e44d54e11aedc7949adc2b1d.mesh" [deps] files=[ "res://.import/rp_bow_rpg_L4.gbs.obj-0cd77c87e44d54e11aedc7949adc2b1d.mesh" ] source_file="res://assets/all_gbs/rp_bow_rpg_L4.gbs.obj" dest_files=[ "res://.import/rp_bow_rpg_L4.gbs.obj-0cd77c87e44d54e11aedc7949adc2b1d.mesh", "res://.import/rp_bow_rpg_L4.gbs.obj-0cd77c87e44d54e11aedc7949adc2b1d.mesh" ] [params] generate_tangents=true scale_mesh=Vector3( 1, 1, 1 ) offset_mesh=Vector3( 0, 0, 0 ) optimize_mesh=true