extends MeshInstance # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Area_body_entered(body): var body_velocity = Vector3.ZERO if body is KinematicBody: body_velocity = body.velocity elif body is RigidBody: body_velocity = body.linear_velocity var height_speed = -body_velocity.y print(str(body)+" has entered water at speed "+ str(body_velocity))