[gd_scene load_steps=3 format=2] [ext_resource path="res://realistic_water_shader/art/water/Water.material" type="Material" id=1] [sub_resource type="PlaneMesh" id=1] material = ExtResource( 1 ) size = Vector2( 128000, 128000 ) subdivide_width = 256 subdivide_depth = 256 [node name="Water" type="MeshInstance"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.10169, 0 ) mesh = SubResource( 1 ) material/0 = ExtResource( 1 )