extends Entity class_name GenericProjectile var BULLET_SPEED = 1 var BULLET_DAMAGE = 15 export var LIFETIME = 0 var _timer = 0 var from: Transform var to: Vector3 = Vector3.ZERO func _physics_process(delta): if LIFETIME != 0: _timer += delta if _timer >= LIFETIME: queue_free() func create(_from: Transform, _to: Vector3, exclude_collisions: Array): from = _from to = _to global_transform = from for object in exclude_collisions: add_collision_exception_with(object) add_central_force((to - from.origin).normalized() * BULLET_SPEED)