extends Character func body_entered(body: Node): if State != States.Alive: return if body is GenericProjectile: Health -= body.BULLET_DAMAGE if Health <= 0: die() else: var audios = [ preload("res://assets/audio/Sounds/VI_INJR2.xx_vimp.gzp.wav"), preload("res://assets/audio/Sounds/VI_INJR1.xx_vimp.gzp.wav") ] var audioindex = randi() % 2 var audio = audios[audioindex] $HitSound.stream = audio $HitSound.play() func die(): State = States.Dead var deathaudio = preload("res://assets/audio/Sounds/EX_BDYL2.xx_permanentaliens.gzp.wav") $HitSound.stop() $HitSound.stream = deathaudio $HitSound.play() $HitSound.connect("finished", self, "die_sound_finished") func die_sound_finished(): queue_free()