[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/all_gbs/MC_launcher.gbs.obj" type="ArrayMesh" id=1] [ext_resource path="res://entities/weapon.gd" type="Script" id=2] [ext_resource path="res://projectiles/proximity.tscn" type="PackedScene" id=3] [ext_resource path="res://assets/audio/Sounds/ME_PRXSH.xx_mecclev1.gzp.wav" type="AudioStream" id=4] [ext_resource path="res://assets/audio/Sounds/ME_PRXRL.xx_mecclev1.gzp.wav" type="AudioStream" id=5] [ext_resource path="res://assets/all_gbs/textures/st_ml_proximity.tga" type="Texture" id=6] [node name="ProximityLauncher" type="Spatial"] script = ExtResource( 2 ) projectile = ExtResource( 3 ) fire_sound = ExtResource( 4 ) switch_sound = ExtResource( 5 ) max_ammo = 100 current_ammo = 100 weapon_icon = ExtResource( 6 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( -1, 8.74228e-08, 0, 3.82137e-15, 4.37114e-08, -1, -8.74228e-08, -1, -4.37114e-08, 0, 0, 0 ) mesh = ExtResource( 1 ) material/0 = null