[gd_scene load_steps=9 format=2] [ext_resource path="res://assets/all_gbs/textures/b_spark.tx_lev1.gzp.tga" type="Texture" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.00649351, 0.285714, 0.538961, 1 ) colors = PoolColorArray( 0, 0, 0, 0, 1, 0.0078125, 0.0078125, 1, 0.682353, 0.47451, 0.552941, 0, 0.992157, 0.348805, 0, 1, 1, 0.603922, 0.603922, 0 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0 ), 0.0, 1.0, 0, 1, Vector2( 1, 1 ), 1.0, 0.0, 1, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] gravity = Vector3( 0, 0, 0 ) scale = 150.0 scale_curve = SubResource( 4 ) color_ramp = SubResource( 2 ) [sub_resource type="SpatialMaterial" id=6] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 4, 1, 1 ) [sub_resource type="SphereMesh" id=7] material = SubResource( 6 ) [node name="Spatial" type="Particles"] emitting = false amount = 1 lifetime = 1.5 one_shot = true process_material = SubResource( 5 ) draw_pass_1 = SubResource( 7 )