[gd_scene load_steps=4 format=2] [ext_resource path="res://entities/character.gd" type="Script" id=1] [ext_resource path="res://assets/all_gbs/mc_l0.gbs.obj" type="ArrayMesh" id=2] [sub_resource type="CapsuleShape" id=1] radius = 3.0 height = 5.0 [node name="Mecc" type="KinematicBody"] script = ExtResource( 1 ) max_weapons = 4 [node name="lefthand" type="BoneAttachment" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 5, 8, -1 ) [node name="Skeleton" type="Skeleton" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) [node name="MeshInstance" type="MeshInstance" parent="Skeleton"] mesh = ExtResource( 2 ) material/0 = null material/1 = null material/2 = null material/3 = null material/4 = null material/5 = null material/6 = null material/7 = null material/8 = null material/9 = null material/10 = null material/11 = null material/12 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5.5, 0 ) shape = SubResource( 1 )