[gd_scene load_steps=11 format=2] [ext_resource path="res://characters/latest_kabuto/kabuto.gltf" type="PackedScene" id=1] [sub_resource type="AnimationNodeAnimation" id=1] animation = "mutant punch-loop" [sub_resource type="AnimationNodeBlend2" id=2] filter_enabled = true filters = [ "Armature/Skeleton:Head", "Armature/Skeleton:LeftArm", "Armature/Skeleton:LeftForeArm", "Armature/Skeleton:LeftHand", "Armature/Skeleton:LeftHandIndex1", "Armature/Skeleton:LeftHandIndex2", "Armature/Skeleton:LeftHandIndex3", "Armature/Skeleton:LeftShoulder", "Armature/Skeleton:Neck", "Armature/Skeleton:RightArm", "Armature/Skeleton:RightForeArm", "Armature/Skeleton:RightHand", "Armature/Skeleton:RightHandIndex1", "Armature/Skeleton:RightHandIndex2", "Armature/Skeleton:RightHandIndex3", "Armature/Skeleton:RightShoulder", "Armature/Skeleton:Spine", "Armature/Skeleton:Spine1", "Armature/Skeleton:Spine2" ] [sub_resource type="AnimationNodeAnimation" id=3] animation = "left strafe-loop" [sub_resource type="AnimationNodeAnimation" id=4] animation = "standard run-loop" [sub_resource type="AnimationNodeAnimation" id=5] animation = "right strafe-loop" [sub_resource type="AnimationNodeAnimation" id=6] animation = "standard run-loop" [sub_resource type="AnimationNodeAnimation" id=7] animation = "idle-loop" [sub_resource type="AnimationNodeBlendSpace2D" id=8] blend_point_0/node = SubResource( 3 ) blend_point_0/pos = Vector2( -1, 0 ) blend_point_1/node = SubResource( 4 ) blend_point_1/pos = Vector2( 0, 1 ) blend_point_2/node = SubResource( 5 ) blend_point_2/pos = Vector2( 1, 0 ) blend_point_3/node = SubResource( 6 ) blend_point_3/pos = Vector2( 0, -1 ) blend_point_4/node = SubResource( 7 ) blend_point_4/pos = Vector2( 0, 0 ) [sub_resource type="AnimationNodeBlendTree" id=9] graph_offset = Vector2( -681.028, 65.5 ) nodes/Animation/node = SubResource( 1 ) nodes/Animation/position = Vector2( -360, 360 ) nodes/Blend2/node = SubResource( 2 ) nodes/Blend2/position = Vector2( 40, 260 ) nodes/movement/node = SubResource( 8 ) nodes/movement/position = Vector2( -340, 120 ) node_connections = [ "output", 0, "Blend2", "Blend2", 0, "movement", "Blend2", 1, "Animation" ] [node name="kabuto" instance=ExtResource( 1 )] [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource( 9 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/Blend2/blend_amount = 0.0 parameters/movement/blend_position = Vector2( 0, 0 )