[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/all_gbs/mc_rocket_proximity.gbs.obj" type="ArrayMesh" id=1] [ext_resource path="res://entities/genericprojectile.gd" type="Script" id=2] [ext_resource path="res://addons/Trail/trail_3d.gd" type="Script" id=3] [sub_resource type="CapsuleShape" id=1] radius = 9.20595 height = 6.01707 [sub_resource type="ParticlesMaterial" id=2] [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=4] offsets = PoolRealArray( 0.032967, 1 ) colors = PoolColorArray( 0.5, 0, 1, 1, 1, 1, 1, 1 ) [node name="Projectile" type="RigidBody"] gravity_scale = 0.0 script = ExtResource( 2 ) BULLET_SPEED = 10000.0 LIFETIME = 2.0 [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 ) mesh = ExtResource( 1 ) material/0 = null material/1 = null [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="Particles" type="Particles" parent="."] visible = false process_material = SubResource( 2 ) [node name="Trail3D" type="ImmediateGeometry" parent="."] script = ExtResource( 3 ) base_width = 10.0 width_profile = SubResource( 3 ) color_gradient = SubResource( 4 )