[gd_scene load_steps=5 format=2] [ext_resource path="res://characters/reaper/reaper.glb" type="PackedScene" id=1] [ext_resource path="res://characters/reaper/animations/run_anim.tres" type="Animation" id=2] [ext_resource path="res://characters/reaper/animations/idle.tres" type="Animation" id=3] [sub_resource type="GDScript" id=1] script/source = "extends Spatial # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): $CurrentAnimation.play(\"idle\") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass " [node name="reaper" instance=ExtResource( 1 )] script = SubResource( 1 ) [node name="Armature" parent="." index="0"] transform = Transform( -0.002, -6.51683e-10, 1.06173e-16, 0, -3.25841e-10, -0.002, 6.51683e-10, -0.002, 3.25841e-10, 0, 0, 0 ) [node name="CurrentAnimation" type="AnimationPlayer" parent="." index="2"] anims/idle = ExtResource( 3 ) anims/run_anim = ExtResource( 2 )