[gd_scene load_steps=6 format=2] [ext_resource path="res://characters/reaper.gd" type="Script" id=1] [ext_resource path="res://characters/latest_reaper/Reaper.tscn" type="PackedScene" id=2] [ext_resource path="res://assets/audio/Sounds/MS_SPLA1.xx_permanentaliens.gzp.wav" type="AudioStream" id=3] [ext_resource path="res://characters/latest_reaper/standing run forward-loop.anim" type="Animation" id=6] [sub_resource type="CapsuleShape" id=1] radius = 3.0 height = 4.0 [node name="Reaper" type="KinematicBody"] collision_layer = 2 script = ExtResource( 1 ) weapon_refpt_right = NodePath("ReaperGLTF/Armature/Skeleton/righthand") weapon_refpt_left = NodePath("ReaperGLTF/Armature/Skeleton/lefthand") water_splash_sound = ExtResource( 3 ) animation_tree_path = NodePath("ReaperGLTF/AnimationTree") sprint_speed = 250.0 deacceleration = 6 air_control = 0.05 jump_height = 65 gravity = 200.0 walk_speed = 45.0 [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 5, 0 ) shape = SubResource( 1 ) [node name="ReaperGLTF" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.611, 0 ) [node name="lefthand" parent="ReaperGLTF/Armature/Skeleton" index="1"] transform = Transform( 0.532954, 0.0959757, -0.840684, -0.651193, 0.680928, -0.335089, 0.540284, 0.726034, 0.425402, -1.56225, 5.06134, 1.12064 ) [node name="righthand" parent="ReaperGLTF/Armature/Skeleton" index="2"] transform = Transform( 0.227042, -0.513301, -0.827631, 0.0755038, -0.837989, 0.540437, -0.970953, -0.185191, -0.151503, 1.15032, 5.00594, -0.0259017 ) [node name="AnimationTree" parent="ReaperGLTF" index="10"] parameters/movement/blend_position = Vector2( 0, 0 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../ReaperGLTF") playback_speed = 0.2 "anims/standing run forward-loop" = ExtResource( 6 ) [editable path="ReaperGLTF"]