extends BaseUI onready var options_menu = preload("res://ui/menus/options_menu.tscn").instance() func _ready(): options_menu.called_ui = self func _on_Resume_pressed(): get_parent().remove_child(self) func _on_Options_pressed(): get_parent().add_child(options_menu) get_parent().remove_child(self) func _on_MainMenu_pressed(): get_tree().change_scene("res://scenes/intro_island/MainMenu.tscn") func _on_ExitGame_pressed(): get_tree().quit()