[gd_scene load_steps=21 format=2] [ext_resource path="res://characters/latest_reaper/Reaper.gltf" type="PackedScene" id=1] [ext_resource path="res://assets/all_gbs/textures/b_spark.tx_lev1.gzp.tga" type="Texture" id=3] [ext_resource path="res://assets/audio/Sounds/SR_FSDI1.xx_reaperlev1.gzp.wav" type="AudioStream" id=4] [ext_resource path="res://characters/latest_reaper/Reaper.gd" type="Script" id=5] [sub_resource type="AnimationNodeAnimation" id=1] animation = "standing aim walk forward-loop" [sub_resource type="AnimationNodeBlend2" id=2] filter_enabled = true filters = [ "Armature/Skeleton:left_arm", "Armature/Skeleton:left_fore_arm", "Armature/Skeleton:left_hand", "Armature/Skeleton:left_hand_index_1", "Armature/Skeleton:left_hand_index_2", "Armature/Skeleton:left_hand_index_3", "Armature/Skeleton:left_hand_middle_1", "Armature/Skeleton:left_hand_middle_2", "Armature/Skeleton:left_hand_middle_3", "Armature/Skeleton:left_hand_pinky_1", "Armature/Skeleton:left_hand_pinky_2", "Armature/Skeleton:left_hand_pinky_3", "Armature/Skeleton:left_hand_ring_1", "Armature/Skeleton:left_hand_ring_2", "Armature/Skeleton:left_hand_ring_3", "Armature/Skeleton:left_hand_thumb_1", "Armature/Skeleton:left_hand_thumb_2", "Armature/Skeleton:left_hand_thumb_3", "Armature/Skeleton:left_shoulder", "Armature/Skeleton:right_arm", "Armature/Skeleton:right_fore_arm", "Armature/Skeleton:right_hand", "Armature/Skeleton:right_hand_index_1", "Armature/Skeleton:right_hand_index_2", "Armature/Skeleton:right_hand_index_3", "Armature/Skeleton:right_hand_middle_1", "Armature/Skeleton:right_hand_middle_2", "Armature/Skeleton:right_hand_middle_3", "Armature/Skeleton:right_hand_pinky_1", "Armature/Skeleton:right_hand_pinky_2", "Armature/Skeleton:right_hand_pinky_3", "Armature/Skeleton:right_hand_ring_1", "Armature/Skeleton:right_hand_ring_2", "Armature/Skeleton:right_hand_ring_3", "Armature/Skeleton:right_hand_thumb_1", "Armature/Skeleton:right_hand_thumb_2", "Armature/Skeleton:right_hand_thumb_3", "Armature/Skeleton:right_shoulder" ] [sub_resource type="AnimationNodeAnimation" id=3] animation = "standing idle 01-loop" [sub_resource type="AnimationNodeAnimation" id=4] animation = "standing run left-loop" [sub_resource type="AnimationNodeAnimation" id=5] animation = "standing run forward-loop" [sub_resource type="AnimationNodeAnimation" id=6] animation = "standing run right-loop" [sub_resource type="AnimationNodeAnimation" id=7] animation = "standing run back-loop" [sub_resource type="AnimationNodeBlendSpace2D" id=8] blend_point_0/node = SubResource( 3 ) blend_point_0/pos = Vector2( 0, 0 ) blend_point_1/node = SubResource( 4 ) blend_point_1/pos = Vector2( -1, 0 ) blend_point_2/node = SubResource( 5 ) blend_point_2/pos = Vector2( 0, 1 ) blend_point_3/node = SubResource( 6 ) blend_point_3/pos = Vector2( 1, 0 ) blend_point_4/node = SubResource( 7 ) blend_point_4/pos = Vector2( 0, -1 ) [sub_resource type="AnimationNodeBlendTree" id=9] graph_offset = Vector2( -30, 21 ) "nodes/Animation 2/node" = SubResource( 1 ) "nodes/Animation 2/position" = Vector2( 20, 340 ) nodes/blend_draw/node = SubResource( 2 ) nodes/blend_draw/position = Vector2( 480, 200 ) nodes/movement/node = SubResource( 8 ) nodes/movement/position = Vector2( 60, 80 ) nodes/output/position = Vector2( 900, 240 ) node_connections = [ "output", 0, "blend_draw", "blend_draw", 0, "movement", "blend_draw", 1, "Animation 2" ] [sub_resource type="Curve" id=10] min_value = -360.0 max_value = 360.0 _data = [ Vector2( 0, 19.6364 ), 0.0, 0.0, 0, 0, Vector2( 0.523809, 85.0909 ), 0.0, 0.0, 0, 0, Vector2( 1, 6.54544 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=11] curve = SubResource( 10 ) [sub_resource type="Curve" id=12] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.484127, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=13] curve = SubResource( 12 ) [sub_resource type="ParticlesMaterial" id=14] gravity = Vector3( 0, 0, 0 ) angular_velocity = 90.0 angular_velocity_random = 1.0 angular_velocity_curve = SubResource( 11 ) angle = 360.0 angle_random = 1.0 scale = 3.0 scale_curve = SubResource( 13 ) [sub_resource type="SpatialMaterial" id=15] flags_transparent = true flags_unshaded = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 3 ) [sub_resource type="QuadMesh" id=16] material = SubResource( 15 ) [node name="Reaper" instance=ExtResource( 1 )] script = ExtResource( 5 ) [node name="Camera003" parent="." index="0"] visible = false [node name="Camera004" parent="." index="1"] visible = false [node name="Light001" parent="." index="2"] visible = false [node name="Camera005" parent="." index="3"] visible = false [node name="Camera006" parent="." index="4"] visible = false [node name="Camera007" parent="." index="5"] visible = false [node name="Light002" parent="." index="6"] visible = false [node name="Camera008" parent="." index="7"] visible = false [node name="Armature" parent="." index="8"] transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 ) [node name="lefthand" type="BoneAttachment" parent="Armature/Skeleton" index="1"] transform = Transform( 0.594281, 0.0448764, -0.803004, -0.579132, 0.716685, -0.388547, 0.558064, 0.695951, 0.451902, -1.33227, 5.06098, 1.35674 ) bone_name = "left_hand_index_4" [node name="righthand" type="BoneAttachment" parent="Armature/Skeleton" index="2"] transform = Transform( -0.0755415, -0.687611, -0.722138, 0.159813, -0.723194, 0.6719, -0.984252, -0.0646502, 0.16452, 0.847641, 5.08798, -0.4881 ) bone_name = "right_hand_index_2" [node name="AnimationTree" type="AnimationTree" parent="." index="10"] tree_root = SubResource( 9 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/blend_draw/blend_amount = 0.0 parameters/movement/blend_position = Vector2( -0.185247, 0.0948277 ) [node name="Particles" type="Particles" parent="." index="11"] visible = false amount = 5 lifetime = 5.0 process_material = SubResource( 14 ) draw_pass_1 = SubResource( 16 ) [node name="anim_sounds" type="AudioStreamPlayer" parent="." index="12"] stream = ExtResource( 4 ) bus = "Sounds"