[gd_scene load_steps=9 format=2] [ext_resource path="res://entities/weapon.gd" type="Script" id=1] [ext_resource path="res://assets/all_gbs/rp_bow_rpg.gbs.obj" type="ArrayMesh" id=2] [ext_resource path="res://assets/audio/Sounds/SR_RPGPL.xx_raik.gzp.wav" type="AudioStream" id=3] [ext_resource path="res://projectiles/rpg_bow.tscn" type="PackedScene" id=4] [ext_resource path="res://assets/audio/Sounds/SR_RPGSH.xx_raik.gzp.wav" type="AudioStream" id=5] [ext_resource path="res://effects/anim_bow_charging.tscn" type="PackedScene" id=6] [ext_resource path="res://assets/audio/Sounds/SR_RPGSL.xx_raik.gzp.wav" type="AudioStream" id=7] [ext_resource path="res://assets/all_gbs/textures/st_bow_grenade.tga" type="Texture" id=8] [node name="BowRPG" type="Spatial"] script = ExtResource( 1 ) projectile = ExtResource( 4 ) held_hand = 0 activation_type = 0 fire_sound = ExtResource( 5 ) switch_sound = ExtResource( 7 ) max_ammo = 25 current_ammo = 25 weapon_icon = ExtResource( 8 ) repeat_time = 0.01 activate_efx = ExtResource( 6 ) activate_sound = ExtResource( 3 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0, 0 ) mesh = ExtResource( 2 ) material/0 = null material/1 = null material/2 = null